350°
Submitted by Valay 513d ago | news

Warriors Orochi 3 Hyper frame rate worse than PS3 version

A couple of months back, Akihiro Suzuki noted how the Wii U’s CPU was presenting a challenge in making Warriors Orochi 3 Hyper. Reports had surfaced from TGS that the game possessed a lower-than expected frame rate and fewer on-screen enemies compared to other Dynasty Warriors titles. (PS3, Warriors Orochi 3 Hyper, Wii U)

Neonridr  +   513d ago
Great, another flame-bait article. Clearly this developer isn't familiar enough with the Wii U hardware. Maybe if they had taken some more time than to do a lazy port, this wouldn't have happened.

Whatever.
EcoSos3  +   513d ago
Yep and the bad thing is this one will get approved the one that explain the wii u cpgpu from 7 hours ago wont.
SilentNegotiator  +   513d ago
Quick! Pretend like the CPU is magic (as opposed to the architecture being rather straight forward, constantly quoted as "easy to develop for") and blame the developers!
#1.1.1 (Edited 513d ago ) | Agree(32) | Disagree(6) | Report
Pushagree  +   513d ago
Sorry Wii fans, but the "they're just not used to the hardware" argument will not work. It worked for ps3 fans because the PS3's Cell processor was fresh off the factory, so no devs could possibly have any experience with it. Wii U's hardware is not based on new technology, so devs will be able to max it out pretty quickly and there won't be a learning curve. Any issues the Wii U has now will stay with it for the rest of its life cycle.
#1.1.2 (Edited 513d ago ) | Agree(23) | Disagree(6) | Report
"Speaking at this week's Tokyo Game Show, Warriors Orochi 3 Hyper producer Akihiro Suzuki told Eurogamer that the Wii U's CPU power is actually "a little bit less" than the Xbox 360 and PS3,".
http://arstechnica.com/gami...

Ps3 was known to have a faster (but weirder)cpu than 360 and now wiiU is worse than 360?
yikes.

It has a better gpu though.

Still like the idea of wiiU but that cpu. Ninty has no excuse.

The CPU needs to access the GPU's memory and instruct the GPU to perform operations.

So that will effect the gpu also.

If they use the gpu to compute then wiiU would take a graphics hit.

I sense fustrated devs in the future. When games get bigger and they need to port to wiiU.
Something that make look like this?
http://www.youtube.com/watc...

I guess it's part of the reason they profit after one game sale. Cheap hardware.

But it may not matter since it seems ninty usually drop hardware every 5 years.

I hope ps4 take a year to be profitable I want more power.

I will still get a wiiU mid way through ps4 life cycle maybe. I like the tablet.

Also lets hope they are good a security since it's already hacked on day 1.
https://www.youtube.com/wat...
#1.1.3 (Edited 513d ago ) | Agree(4) | Disagree(1) | Report
Army_of_Darkness  +   513d ago
Soooo... ummm..
The wiiU is more harder to develop for than the PS3?!?! Hmmmm... Something smells mushroomy...
vulcanproject  +   512d ago
Doesn't seem like flame bait to me. Just seems like a pretty valid report on a game people might wanna know about.

Dunno how people can defend Wii U over stuff like this when we know its GPU is better and we know that devs have a lot more memory to play with so thats not an excuse. They can be pretty lazy with GPU cycles and memory management to get a game to match 360/PS3 in those aspects.

However as I have said before that using a weak CPU will really inhibit games that require lots of cpu calls as in ones with lots of enemies/units on screen at once. Using crappier AI routines to make up the numbers hardly helps. This is one such game. Blaming the developers for Wii U being underpowered in this key department is weak.

You just can't fake proper CPU performance on a GPU. You can help it out, but you simply can't just excuse the CPU of all its duties especially ones that involve many enemies/units.

Can't say I am surprised about this.
#1.1.5 (Edited 512d ago ) | Agree(5) | Disagree(0) | Report
-Mika-   513d ago | Trolling | show | Replies(7)
MariaHelFutura  +   513d ago
Nintendo had some major oversights w/ the Wii U.

Example
- The Account you make is tied to the Wii it was designed on and can not be accessed at all by another Wii U or Nintendo customer support. So basically if your Wii U breaks, you lose everything you have purchased and all data tied to that account.

- The Pro controller doesn't have a Headphone jack and I don't believe it supports Wireless headsets. Do you know where the Headset jack is located? On the tablet controller. So if you are playing online w/ a headset you need to have the tablet controller on your lap w/ the headphones plugged in and your Pro controller in your hands.

- The tablet has 3 hrs of battery life and the touchscreen doesn't work as smooth as it should and cannot be charged by the console.

My point. These are MAJOR oversights when making a console. Don't expect a miracle to happen, when it comes to game development on this system. Nintendo doesn't seem to have thought things out very well. Which is a shame IMO.
Neonridr  +   513d ago
The account based setup is currently limited to only the console you purchase the games on. However that isn't set in stone and is something that Nintendo could change in the future. All they would have to do is link the purchases and downloads to your Nintendo Network ID instead. Whether they do that or not, that's up to them.. :P

The Pro controller doesn't have a headphone jack, but a wireless controller works with the system. But yes, if you have a wired headset, you would have to play with the headset plugged into the gamepad, very stupid imo.

The tablet has 3-5 hours according to Nintendo, obviously it depends on what you are doing with the tablet to determine it's play time. As for the touch screen not working as smooth as it should, I have had no issues with the gamepad thus far, the screen is very responsive (do you even own a Wii U to be making that claim?). The gamepad can be plugged in with the included adapter so you can play with it plugged into the wall. I don't have the time to game for like 5+ hours straight anyways, so whenever I am done with my gaming session, I put the gamepad back on the charging cradle and when I come back it's ready to go. The nice thing is that users have access to the battery pack in the back of the gamepad, so I would totally expect to see 3rd parties come up with batteries that offer extended play time.

Again, the system is based heavily around the GPGPU, so unless developers are going to take advantage of that fact, you'll never see a properly optimized game on the Wii U unless it's coming from 1st and 2nd party developers.
animegamingnerd  +   513d ago
1.this i am with you on
2. neither does the PS3 controller and i haven't heard anyone complain
3.it doesn't surprise that it is that short and i will just keep it on the charger like every wireless controller when i play it
nerdkiller  +   513d ago
i laugh every time i see mika kicked off the blog lol
HammadTheBeast  +   512d ago
@animgamenerd

Good luck when you need to plug it into a wall socket for the charge. Not too convenient.
Perjoss  +   512d ago
"the touchscreen doesn't work as smooth as it should"

What does this mean, can you give any more details or a link please, first time I've heard about this problem and I'm curious.
1upgamer99  +   512d ago
Nintendo is addressing the Account situation. That will be cleared up in the next couple of weeks. The Pro-controller-I bet within a month we will have another version with a headphone jack. Wireless headsets are being sold already. SO most of your "oversights" are unfounded. They have been or are being addressed. Accept the BIG ONE BATTERY LIFE...Uggg. that is a really big one though!
topgeareasy  +   513d ago
Damage control?
MasterCornholio  +   513d ago
I bet you were one of those who claimed that the Wii would be on par with the 360 and the PS3 just because it was part of that console generation. But you were proven wrong and you are afraid that the same will happen with the Wii U. Its a bit to early to determine how powerful the Wii U is and how powerful the PS3 and 720 will be but it appears that Nintendo is trying to replicate the Wii success with the Wii U. Which most likely means that the Wii U will be slightly more powerful than last gen consoles but it will be behind other current gen consoles like the PS4 and the 720.

Seriously i believed that Nintendo fanboys put gameplay over graphics but it appears that i am wrong.
Eyeco  +   513d ago
I don't doubt for a second that the Wii-U is more powerful PS3 or 360, but then again the Wii was more powerful than the previous gen consoles, but let's be realistic virtually all the games looked last gen.

In theory the Wii was more powerful than the previous gen consoles but there were games released in 2004 that arguably look as good if not better than the best that console had to offer, games like Far Cry, Doom 3, Half-Life 2, Ninja Gaiden, Splinter Cell Chaos Theory, even Halo 2 could hold a candle to Wii games, what does that tell you ?

Even if the Wii-U is slightly more powerful than the PS3 or 360 the question is are we really gonna see that much of a difference in the future ?
Especially when the 720 and PS4 are inevitably gonna be more powerful, are 3rd party devs really gonna be utilising the Wii-U to it's full potential , if it's never gonna hold up to the 720 and PS4 version's because this is what we saw this gen, thats my real question, not if its slightly more powerful, but does it matter if is ? Because the reality is the Wii U isn't some graphical powerhouse.
#1.5.1 (Edited 513d ago ) | Agree(7) | Disagree(2) | Report
ChronoJoe  +   513d ago
To be fair the Wii U has pretty simplistic architecture that these developers should be familiar with working with. It isn't much different to 360 / PCs, obviously different specs but the way they distribute tasks to the processor will be the same completely unlike the manner in which SPUs have to be managed on the PS3.

Sony messed up big time by inventing their own architecture for their hardware, but internally, Nintendo's system is not much more than a generic PC... so these developers have no excuse.
scissor_runner  +   513d ago
I wonder if they will do updates later on.

It seems the plan with these problem riddled games is based on relying on MHz rather than using the features of the gpgpu.

If these guys would have treated each enemy as a cloned AI with instanting it would run alot better. This means you basically run identical clones and have them react as a group in code rather than spawned clones with their own memory maps and branches.

I'm sure Raymon legend is using some thing similar to this. You only have one AI calling for access for 500 characters. Then let simd cores parallel out the code for the gpu side of the gpgpu. A memory call is simply put on pause until the latency time is reached.

You could put a long very long cycle op in while grunts simple excute small attacks while a large AI op is devised.

The branching could be handle by putting enemies in to "wounded" states. At the hits add up you simply delete them from the battle field.

Gpus don't support interrupts and exceptions. Try some coding examples in cuda it is just like writing C code. Yet cuda restricts the number of nested branches.

Vectorizable code will give you a huge boost on a gpgpu when the gpu is used. Technically you could prove the ultimate version of this game. Just rewrite the your code that is being hit with lantancy so it runs on the CPU side of the core while hit smapling and strike animations, things that have no branching are done on the gpu side.

They are simply avoiding the use of the gpu....

The reason why crytek likes the wiiu is because it is made for their coding style. Who else's uses tech similar to this.... Drum roll. The cell is related to the larrabee that swamped the amd apu cores which Sony has been hinted at wanting to use.

One of the out comes of this was avatar using tesla hpc solutions.

So basically you can use a matrix bit map to control all of the fighters on screen and if you use cloning one 5-10 characters need to be loaded into memory. If you use a 32 bit matrix each character could be assign to any color out of millions. Yep you could melt a wiiu with an idea like that but it is possible.

They would only be limited by the number of cores on the gpu.

Yet the general purpose CPU is better at branching. It is easier to program, accessing memory randomly(which edram fixes), exciting steps with branches in order.

Yet open cl was standardized by the Khronos Group. It stands for open computing language. Apple, IBM, intel, nvidia and amd are all a part of this. So no the wiiu will not die too early.

One reason why the wiiu uses html5 is because you can do stuff like webgl.

You guys should look into this stuff. Fanboys and pr did not make this up. This is real. It is coming. It's as big as putting a memory controller on chip, like say edram.

If you want to make a million dollars make a great gpgpu engine that uses open cl to pass work from the CPU to gpu like direct x 11's comput shaders. I think unity 3d has already started on this. Then you can port to pretty much anything and just watch you work scale in performance.

Or you can just call up some friends you went to school with and get some rumors on performance. Since this seems to be more a problem for coders I'm expecting a serious push to make the tools that pay the bills.

Welcome to the reality tv show called game development! Growing pains are greeeeeaaaaaat!
HammadTheBeast  +   512d ago
Yes but when you have 50 AI just programmed to do one thing, albiet varied timing, it's not the same experience.
scissor_runner  +   512d ago
I've played their games the AI only does one or two things. I see where you are coming from but you could use the matrix to move each pixel and proximity testing for different strikes. A lot like advanced wars yet in real time.
wishingW3L  +   513d ago
Devs are still depending too much on the CPU for these kind of stuff instead of taking advantage of the GPGPU implementations.

This is like the PS3 in its first year all over again when Devs didn't take advantage of the SPE's.
#1.8 (Edited 513d ago ) | Agree(6) | Disagree(2) | Report | Reply
doogiebear  +   513d ago
The Truth does not = flame-bait. You Nintendo boys will defend Nintendo even if they sold you a used loin-cloth as a console. Then you'd call it next gen too.
scissor_runner  +   513d ago
You are wrong to attack fans that can tell you why they believe in the tech from a tech point of view. Like I said this tech is not right for every thing but lots of games can be vectorized. It's expensive....
CraigandDayDay  +   513d ago
I think Nintendo just going with 3 Wii Cores instead of something a lot better is going to hurt them in the long run. Sure, it makes backward compatibility super easy but it holds devs. back on creating much better graphically intensive games that the PlayStation 4 and Xbox 720 will have.
showtimefolks  +   512d ago
I know Nintendo fanboys will click disagree but I would love to now how much time and money was spent on making the gamepad that could have gone towards making a more future proof system.

Don't get me wrong I am exacted about getting to lay Nintendo's 1st pary games in HD but not every developer is hating or Wong yet fans are right?

So every developer that has said something negative about wiiu is hating? Ps3 had issues but that was because or cell beng hard to hard to understand

I will sick to what I have said many times before ps4 and next Xbox will over power the wiiu and will get more 3rd party support than Nintendo like always. Both Sony and ms will look at wiiu launch and system itself and can make huge improvements.

Also this argument about their systems will cost more well I don't think so. They don't have to spend $150 on a gamepad so that can go towards actually improving he specs. Wiiu didn't need any gimmicks, all they had to do was better specs and a regular controller but since this is Nintendo they do take risks.

I see wiiu being in the same position as wii where good 3rd party support early on than oly kids/gimmick games
scissor_runner  +   512d ago
Nothing is future proof. You get 4 years before the refresh. This six year stuff is boring.
vulcanproject  +   512d ago
Meh. Nintendo have definitely made some mistakes. Now they have to try to fix them.
#1.12 (Edited 512d ago ) | Agree(0) | Disagree(0) | Report | Reply
Chrono  +   513d ago
Why am I not surprised?
Redempteur  +   512d ago
Well another third party game that framme drop like crazy on wii U..
ape007  +   513d ago
if a new console has worse framrate than 6 yo ps3 then it is a nightmare imo, i remember a lot of ps2\xbox 1 games on 360 looked better ran better, had more things on screem like NFS most wanted, GUN, burnout revenge,tony hawk American wasteland etc

also on DC from N64, like shadow man, soul revere, tomb raider, vigilant 8, Res 2 and 3 all looked much better and ran @60 FPS

black ops 2 wiiu got worse framrate than both 360 and ps3 according to Lens of Truth

SO the question is, is it bad porting, not build specifically on the system or a weak system ???
#3 (Edited 513d ago ) | Agree(17) | Disagree(5) | Report | Reply
admiralvic  +   513d ago
I think it's a little of everything and then some...

Most of the Wii U titles geared at the "core" community are ports, which were most likely not designed for the Wii U, so they're not as good. Companies also know that their WII U title will not be the highest seller (look at what Activison thought of the Vita...), which in turn resulted in less effort applied. These articles need to die and WAIT till we have some real "proof" over jumping on the hate train.

Too many people are running with these ideas, but fail to give developers a chance to get use to the hardware. Right now we just got a bunch of so so games, which people act like is proof that the system sucks. Maybe if these were Mario U, Pikmin 3, Bayonetta 2 or Rayman Legends I could see the point, but till then... how about we give the system the benefit of doubt here. Not saying you should buy / support it, but I am saying that the attacks are coming too soon.
ape007  +   513d ago
when the wiiu mario game hits the system along with other exclusives, I'd be craaaazy if i did not get one, MUSTTT

also i don't think that those port utilized the GPGPU which i heard is very powerful and can help the processor
#3.1.1 (Edited 513d ago ) | Agree(5) | Disagree(2) | Report
for we are many  +   513d ago
The games you mentioned had a big time gap for developers to improve on them, and they had the advantage of moving from non-HD to HD. But Wii U ports were done quickly to be released in time for the system's launch and to not fall back behind other versions released for Ps3-360 while those games had between 6-5 years of system, engine and coding experience to perfect on the other systems, and even with that results are good.

Then How do you explain lower frame rate for ZoE on Ps3-360, or worse overall graphics and frame rate for MGS 2 on XBOX or the Silent Hill ports bad quality.

I expect a bright future for the system and the new ideas and innovations it introduced like the GamePad& Miiverse (just wait for it, it'll be a standard embraced by other console manufacturers), and predict Nintendo to have their own console cycle time frame.
Just give the Wii U some time and it will soar and will deliver timeless classics, at least from Nintendo.
rdgneoz3  +   513d ago
"o not fall back behind other versions released for Ps3-360 while those games had between 6-5 years of system, engine and coding experience to perfect on the other systems"

This made me think of Black Ops 2's fun PS3 problems... Those devs have not learned a thing except that they can get away with selling a broken game and make millions off of it.
younghavok  +   513d ago
this is probably the best comment Ive seen on the subject of the consoles power. Its only an issue with Nintendo I guess. I assume that those ports running inferior on the 360 and PS3 means that those two consoles are weaker than the PS2?

How many have played Rayman Legends on the WiiU? That is perhaps the most beautiful game I've ever laid eyes on and it is exclusive to the WiiU. We haven't even seen in game footage of Bayonetta 2 yet. Give it time, the exclusives will be great, just like they were for the Wii
millzy102  +   513d ago
to he honnest its hard to tell, some devs are having trouble whilst others are not, maybe some understand the architecture more than others or it may not do it.

even if Nintendo only gains 50 percent of third party gamed that get released on New Xbox or ps its more than Nintendo has had in the Wii so it could be them. ill buy Nintendo third party games like alien and cod just to support third part development on a Nintendo, maybe if people buy there games they will release games on there no matter what as it makes money.

I don't think we will see a big improvment for the first few gen per and xboxs games it will be too much off a gamble. probably last of us graphics would be the standard in higher res.
KrisButtar  +   513d ago
i dont understand why a next gen system would have frame rate problems, because a game is made for say 60fps or 40fps or 30fps, last gen systems have a hard time keeping them at that FPS for some games, but you would think that a next gen system the frame rate would be stable at what it was designed for. port or not
ape007  +   513d ago
100% understood
microgenius  +   513d ago
@calvinklein
dude the ps3 is so cheap now go and buy one
and play some exclusive and realize that what OUTPERFORM really means
josephayal  +   513d ago
CPU is less powerful than those found in the
Munnkyman  +   513d ago
I thought that the reason the wii u has a weak CPU is because the gpgpu is awesome. And by definition the gpgpu typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU) . So if that's true these developers are having issues because there still trying to use the CPU rather then the newer gpgpu. That's just how I am seeing it I am not a tech person so sorry if I am wrong
MegaLagann  +   513d ago
What I don't get it we're going to focus on bad ports like this or Batman, but totally ignore ports like Assassin's Creed III or Tekken Tag Tournament 2 that run just as fine on the Wii U as every other system. Basically what i'm saying is, why are we cherry picking? If all the ports were shit, then you'd have something, but that's not the case. Like I said before, AC3 and TTT2, among other games work fine on the Wii U, so it's obvious it's just incompetent devs. Hell, Harada, the producer of Tekken, said the Wii U's CPU was clocked lower than the 360 or PS3 MONTHS ago. So why is this even news when we already knew about this and sorry for sounding redundant but I really want to know, why are we ignoring ports that work fine on Wii U and only focusing on bad ports?
PopRocks359  +   512d ago
Because "journalists" enjoy writing flame-bait articles for clicks and the trolls around this shit community have been going bonkers with it.
NoTheMama  +   513d ago
Dont care, getting a Wii U next week. These flamebait articles can kiss my ass.
quantae06  +   513d ago
People need to atleast give the Wii U time instead of being know it alls. It will obviously take developers time to understand the Wii U.
YvoneSomers22   513d ago | Spam
siosjds   513d ago | Spam
younghavok  +   513d ago
Love the console so far, Blops 2 is amazing and I just got Assassins Creed 3 today plus I still got a steep backlog of Wii games to play on it. The next gen has begun and it is amazing so far. Gamepad ftw
lilbroRx  +   513d ago
Strange thing is that every games third party games that "isn't" a port both looks and plays better than any similar game on the PS3/360.

Put Left 4 Dead and Dead Island next to ZombieU in motion.

Put Rayman Legends next to Rayman Origins.

Put anything on the 360/PS3 next to Wonderful 101.

Also, I notice that with all of the focus on flaws in the Wii U ports of old 3rd party games, people completely skip over all the improvements in their entirety.
#15 (Edited 513d ago ) | Agree(5) | Disagree(5) | Report | Reply
akaFullMetal  +   512d ago
The Wii should be out performing on resolution or anti-aliasing or something compared to the ps3 or 360. But everything released so far is either worse compared to current systems or just as good or slightly better than hd systems. But the Wii should be outperforming 6 year old tech very easy, or showing better animations or shaders in some major obvious way.
But we have not seen that yet, and that is why people question the hardware that is in the Wii U. Plus with alot of articles showing that the wii U has a weaker processor or slower ram, doesn't help the image of what the Wii U can do.
Now we can blame the bad ports on short development on the WII U, but the wii U is suppose to be very easy to develop for, so if a year or half a year, should be plenty of time to port a game to a easy system to make for, compared to what developers had to deal with with the ps3 and the cell.

I believe the wii U is just a little bit better than current systems, and we will see some better games better, just like compare to early ps3 games to current, but even still that is just showing ps3 or 360 level graphics.
When the next systems come out for sony and microsoft, it will definitely surpass the Wii U with ease. Which will show that the 3rd party will dry up after the first year or two of the Wii U.
I hope the best for the Wii U, but it looks like it will be the like the originally wii compared to the hd systems all over again. Where after a year or two the 3rd party support will drop out.
wiiulee  +   512d ago
lol..silly hater...if your point is ps3 can do better frame rate and graphics than the wiiu , you got your facts wrongs and will be crying and always complaining when real truth comes out....first generation wiiu games and developers not knowing the system is right...wiiu is ahead of ps3 and xbox...crybaby hater.
Drainage  +   512d ago
dont worry guys, get a Wii U . These PS3 fanboys were here trashing the Devs back in 2007 when every PS3 was trash compared to the Xbox360 and trashing the reviewers for Lair and Haze etc. These are the same guys that all claim to have bought the vita and how it would murder the 3DS, now they keep their mouths shut.

Get the Wii U and play some games.
#18 (Edited 512d ago ) | Agree(4) | Disagree(4) | Report | Reply
Hicken  +   512d ago
The difference is that the PS3 architecture was actually a challenge to develop for, a challenge many devs didn't want to take on.

The Wii U doesn't have the same sort of problem. Its architecture isn't too different from PC or 360, so it shouldn't be so hard to work with. And it's not like the game came out as crap before anything was said; these devs said quite some time ago that Wii U development was tough.

Not the same as the situation with PS3. But then, you knew that... right?
PopRocks359  +   512d ago
"Its architecture isn't too different from PC or 360, so it shouldn't be so hard to work with."

And how much programming on the Wii U have you done exactly? Or is that statement based on more hearsay?

I ask this because no one, including developers, seem to be able to fully grasp the Wii U's hardware. And lo and behold said hardware is brand spanking new. So yeah, it actually is kind of like the PS3's cell.
Fakdafakinfakerz  +   512d ago
So tired of these "Sony is doomed" articles... Oh, wait a minute!
PopRocks359  +   512d ago
It sucks both ways, no?
Thepcz  +   512d ago
arguing over the performance of a shit game :l
cod is more taxing than this game and wiiu handles that fine

its lame programming

end of discussion
DivineAssault  +   512d ago
sucks for whoever paid $60 for this.. Seems like Nintendo 1st party will be the only ones to utilize the system properly again.. I want to see what other games are coming to it
scissor_runner  +   512d ago
I have seen only one copy of this game and I'm in Texas this week end visiting in laws. I got Tekken which was the last copy and two black pro controllers. I'm really enjoying this system and the comment system. It even let's you know if they played the game.

I hope we get a bwii on this thing or an advancewar 3ds crossover. It even shows the top ten games being played.
b-dash  +   512d ago
Warriors of wiiU should be in 2D
XINTSUAI  +   512d ago
Sad...
1upgamer99  +   512d ago
Whatever, Gearbox, Trytek, Activision, Two Tribes, Are all saying the Wii U is "powerful" and can do more than PS3 and 360. So this developer clearly is not utilizing the Wii U to its full potential. More than likely because its new hardware and thy have not figured it all out yet. I am not worried about the Wii U. I listen to what the DEVELOPERS say and not the negative haters. Haters gonna hate, and I say let em. If they want to waste their time bashing Wii U, fine. I have PS3 BOPS2 and rented it for Wii U ,now I wish I had waited and picked up the Wii U version because it sharper looking, and the 2nd screen maps, multi-player is awesome. If you have not played it on Wii U how can you judge? Some of these people have not even played Wii U and bash the hell out of something they haven't even experienced. I for one really am enjoying it and have picked up some games I have already played so I could see how they played on Wii U, and so far have not been disappointed. The Wii U IS amazing, and it does somethings really well. I think in the next few months we will see even more awesome stuff. I also Like that Nintendo surprised us with Wii 1080p upscaling something Nintendo said would not happen. Metroid looks GREAT in HD.

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4m ago - GamersNexus: "We just recently published an extensive look at Star Citizen's FPS mechanics and ga... | PC
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