"...My understanding of it is that every single gaming system is unique and must be understood for itself. You can’t point to one single aspect of a system and expect it define the entire capabilities of the system. The Wii U may have a more limited CPU, but then again, it has more powerful GPU. In order for developers to really utilize the Wii U they will have to work with it, understand it’s distinct flavor, and then create an engine that will take full advantage of what it has to offer. I think that once we see developers fully taking advantage of the Wii U with games built ground up for the system by a team who has already had experience with the system, the graphics will be better than what we currently see on the Xbox 360 and PS3. But, for quick ports of games originally made for other system’s hardware, it probably is merely adequate. It has the latest features in the industry and there won’t be any major obstacles to porting a game unless the specific engine was designed in a way that conflicts with the Wii U’s tech."