Bored of the same brown shooter? Played another long and identical RPG? Ever wondered why?
Welcome to Opinionated! We here at VGU have a fare few thoughts about the games industry and how games are designed, so, what better way to tell the world then by putting these thoughts on paper?
DeathSpank
Flower
Journey
Stacking
Trials
Limbo
Trine
The Unfinished Swan
Outland
^^^THESE
You can find amazing games in small packages. Indi is where it's at IMO.
Metroid didn't innovate anything that hasn't been done before in previous games. Its a first person shooter but you can role in a ball. Red Steel was a piece of crap with bug fest heaven. Which I hear Red Steel 2 did better but nothing great. Resident Evil 4 came out on the gamecube. it didn't revolutionize the wii, it was a port. Zelda hasn't had any innovation in many years. Its still the exact same game since Orcarina Of time.
Only way I will say nintendo comes up with great innovation if they actually start making some new IP's
to innovate is to change something, not just the same but better and by that definition Metroid and the Wii U is full of it.
secondly;People talk about for example about Sony creating new I.P( which is a good thing), well they had to since some of biggest games on the PS2 went multi-plat like metal gear solid and final fantasy.lets look at Sony's original I.P crash,ratchet and clank, jak and daxter,the GT series to name a few. The best selling game that was a work of their hands last gen was Gran Turismo and it is the best selling this gen too but they cant rely on Gran turismo alone.
Ratchet and clank and jak are good games but they don't sell enough. Sony need lots of new I.P, being an older more established company Nintendo don't, just look at PS all stars the game arguably wouldn't have even been possible last gen and Microsoft all stars isn't even possible they would resort to having different types of covenant as a playable characters. Nintendo need maybe 3 or 4 new I.P though ultimately they want I.P that lasts
u2funny dude!
But the truth is that when Sony announces a genuinely interesting concept like Puppeteer, a resurrection of the detailed 2D platformer before 'floaty physics games' like Rayman Orgins became associated with that, nobody talks about it.
Where as small indies literally live on having to be ground breakers and innovative.