GodisaGeek: "Part of me cant help wishing that Intelligent Systems had simply kept the Badge system from previous games, whilst introducing the Sticker mechanic to help solve puzzles and traverse the landscape. As it stands, the action stickers are literally everywhere – most of them respawning when you re-enter a stage – meaning that the game doesn’t really challenge you in that respect. Where are the rock hard enemies from Thousand Year Door, the lengthy tactical battles, the feeling of achievement when you found that rare badge?
This is still a tremendous handheld game, mind. The repetition and sometimes frustrating puzzling elements are completely hammered out of the way by the feelgood factor, that special Mario magic that keeps you playing to see what happens next. And this is a game that doesn’t even have a multi-layered plot to speak of, a la Thousand Year Door, which saw you taking control of ten different characters. It looks sublime, one of the finest looking games I have seen for many an age. It will be wonderful to see what Intelligent Systems can come up with now that they can harness the majesty of 1080p high definition."