60°
Submitted by Jyosua 832d ago | review

Jyosua.net Review: Zero Escape: Virtue's Last Reward

I’ve said this once before, during the intro to my review of Portal 2, but I feel it is worth repeating for this game as well: Virtue’s Last Reward is in the awkward position of being a sequel to a game so fantastic that by design it becomes excruciatingly difficult to live up to expectations. Zero Escape: Virtue’s Last Reward is a sequel to 999: Nine Hours, Nine Persons, Nine Doors, one of the extremely few games to receive a grade of A from those of us writing reviews at Gaming Bus. The game was nearly perfect: the exposition and plot twists were flawlessly executed; in the end all loose ends were tied and holes covered, and there was a sense of ultimate closure regarding the events in the game.

There was no way that Virtue’s Last Reward could surpass 999 with the bar set so high to begin with. It just couldn’t happen. After having completed literally everything in this game, I can say I was right. However, the developers of Spike Chunsoft have definitely taken lessons learned from 999 and improved these things in VLR. As a direct result, the game comes very close to 999 in terms of excellence. I should note that while I could give a lot more detail to support my claims here, I intend to make this review as spoiler-free as possible. This means I will be rather vague when speaking about the plot in an effort to ensure that those reading this review will enjoy the same experience as I had when they play it. (3DS, PS Vita, Zero Escape: Virtue's Last Reward) B+/A+

Canary  +   832d ago
I agree that Zero Escape VLR is a fantastic game. I absolutely love it.

I don't agree that 999 set the bar that high. It was a good game, don't get me wrong, but very--very--flawed. I think it got a bit overrated, partly because the most similar game to it on the 3DS was Time Hollow, and Time Hollow was godawful.
Jyosua  +   832d ago
999 was superior to VLR in terms of storyline, but inferior to it in terms of gameplay, with the exception being the final puzzles. 999's final puzzles were unique compared to the rest of the game, while VLR rehashed its own puzzles for the final room. I feel this was a poor decision... they could have done better.

I think the choices the developer made for the overall gameplay were superb, but I feel that the story (which is what the primary purpose of these games are) lacks a bit in comparison to 999 because of how much it tries to encompass.

999 felt, to me, like an overall better package in that I felt truly fulfilled and emotionally involved with the storyline after finishing. VLR I still felt emotionally involved with, but the ending left me wanting more that wasn't there... something a game shouldn't generally end on unless it's obviously part of a multi-title story. VLR isn't technically marketed as being the first of a 2-part story, so I feel that's not a good thing in this case.

Don't get me wrong: they're both fantastic, and I would've given VLR an A- if not for the save bug. But I don't think it quite lived up to the expectations 999 gave me.

But hey, we're all entitled to our own opinions and as a reviewer it is my job to share and explain mine in an effort to help people make their decisions about whether or not to purchase a game.
belac09  +   832d ago
its my new obsession. thats my opinion.

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