A "how-to" on making players feel emotionally attached to a character in a video game.
Interesting. While with games like ZombiU where you switch characters all the time you simply dont have time to attach yourself to them, not that its a bad thing but its another approach.
The inFamous example isn't a good example for what your trying to say. Cole's wife was never meant to be cared for. She was merely a tool to be able to plunge the player into evil or good side which is current throughout the game.
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