NowGamer: Wii U's limited technology might lead to Nintendo's new console having a shorter lifespan when the Xbox 720 and PS4 arrive.
oooooooooooooooooooooohhhhhhhh hhhhhhhhhhh dear.
It will soon just be about the exclusives....
If u read the original source it clearly says they took an early look at the wiiu remember when it wasnt quite where it was now with early dev kits thats when the individual that said this formed his opinion and this is meant to mean what exactly Hmmmmmmmm the truth is the wiiu cpu is about 2 times the power of 360 ect but runs at slightly less speed the gpgpu is like 5x or more the power of 360 so there it is.
Seems this is not the only developer saying this. I wonder if Nintendo even listens to feedback from these developers when designing consoles. I mean seriously. Their next gen is Sony/MS current gen. After playing the DMC demo, I clearly see that these current consoles have tons of life still. Seeing the lineup of games in 2013, I really don't see a need for a new console next year. Would be a shame to bring out Last of Us, God of War 4, Gears 4, BF 4, Last Guardian, Watch Dog, Beyond Two Souls, Tomb Raider, Metal Gear:GZ/Rising, GTA 5, Bioshock Inf, Crysis 3, SC:Blacklist, Dead Space 3, and Injustice just so you can shell out another $400 for a new console. To me, 2013 is a bad year for a new console launch.
Wrong! A new console will be able to play all of your stated 2013 games at true 1080p with 60fps, plus better AI. I need the PS4 now!
@Rex 1080p at 60fps? Don't get your hopes up that high. I expect something more like ~1080p 30fps.
Is this a surprise to anyone?
It's the 2nd major dev in the space of 48 hours to comment on Ninty's lack of foresight &/or budget scrimping when it came to futureproofing the Wii U hardware... Come'on Nintendo, you have billions to splash about on R&D; expending a little bit more on a decent CPU could potentially have increased the shelf-life of your console, but no, instead you opted to save pennys at launch & jeopardize 3rd party support in the long-run.
@Jony Right, Therefor makes Nintendo's console outdated from a technical point of view. Unless Nintendo can pull off some amazing things with its U Pad, deliver AAA first party software. As well as obtaining AAA third party software that utilizes the U Pad in all the right ways that would make the consumer think twice about buying the AAA title on PS360. Then Nintendo won't be going very far come next year. But I will stay positive, the thing just came out. And I'm sure the Wii U will have great moments come next year. But, they have exactly a year from now to prove that, assuming next gen will arrive a year from now. Clock is ticking Nintendo.
Iwata is a damned fool. He's ruined Nintendo. Yeah, the Wii sold like hotcakes, but the whole gimmick of motion controls is what sold it (an idea that was not Iwata's). Iwata became Nintendo's president during the GameCube years, which coincidentally began the downfall of Nintendo. It can sell a billion systems, but 3rd party's still wont develop NEW games (just ports of old) because Nintendo never has any long term vision for it's products. I mean, look at 3ds, it doesnt even have any worthwhile games announced for 2013, except for Atlus's Shin Megami Tensei 4 game in japan.
These criticism by devs helped me decide on skipping the Wii U and spend my money on a powerful next-gen gaming PC.
Believe me when I say it's not 3rd party support that really doesn't drives a console. It's really only first party support. Ps3 usually get the short end when it comes to multiplatform games but it's first party games are killers. People dismissed Wii as Gamecube 2.5 w/motion control (gimmick). But Nintendo is very innovative and tends to think outside the box the most out of all the big 3. I think people are jumping the gun like they did on the Wii. People buy consoles for their exclusives, not their multiplats. Nintendo gave us Scribblenauts, Paper Mario, resurrected 2d side scrollers. Another thing is Nintendo is one of the few companies in Japan still making profits.
That goes without saying. Nintendo consoles typically are a 4 year cycle system. Sony and Microsoft (with their higher end technology) are more of a 6+ year system. So there is nothing to debate here. The only problem for consumers is, what will be the initial price of the consoles (PS4/Xbox720) when it comes to market. I personally expect an average price of $500-$600. That will be a serious problem. History already tells us it will... one just has to look back at the PS3 launch.
prices go down but specs don't go up!
Well said sir
It was only this past generation that nintendo had a limited console (wii). The snes was more powerful then the genesis, the n64 was more powerful then ps1 and sega saturn, the gamecube was more powerful then ps2 and equal to original xbox in power. Come on bro.
The SNES was limited by its crappy CPU. (Lag is noticeable in lots of SNES games and Genesis has noticably faster and more "active" games, e.g more going on at the screen at once.) N64 used cartridges which made it a lot more limited than the PS1 & Saturn when it came to game size and for this it suffered a lot. The Gamecube again had the problem of low storage space, but not as bad as the N64. Nintendo always seems to do something to mess up an otherwise good console.
the lag in the early snes games was noticeable. later releases dont show it. Snes did have some advantages in that there was a co processor for mode7 and they had a superior sound chip (thanks sony). Still, the genesis was able to hold its own with a limited color pallet. The old days of carts offered more flexibility than today in that they could add enhancements to the carts. What we get now are incomplete releases that we expect to be fixed with dlc and patches. That last part is being general not specific so no need for anyone to get in a twist.
@skull based on what you said, it most certainly comes down to the dev, as far as system capability goes. look at games like donkey kong(SNES), Turok 2(n64), and metroid prime(gcube) - all those games stomped on the competition, despite the systems "short comings".
The next consoles will not be $600 this time as that would really make the WiiU tempting in 2013 and Ms and Sony wont allow that. Also Nintendo has let us down once again it will be like this gen where the WiiU gets the cut down ports from 3rd party devs, only Nintendo's first party titles will save the WiiU.
Okay, we all know The PS4 and 720 are going to have more power. They are also going to cost allot more, $499 for a basic PS3 on release. So the Wii U has I would guess overall more power at least 50% more power OVERALL than current gen systems considering the clock speed being lower, but CPU/GPU/ having newer tech and the added RAM helps. So with that much more power, I look at games like Assassins Creed 3/Batman/BOPS and think, well they are not even using the power of the Wii U yet, and how much better do I need my games to look. The Wii U is certainly capable of putting out some great looking games. So if gamers say Graphics don't matter that much what is the problem? Gearbox says. http://www.eurogamer.net/ar... UBISOFT says this. http://www.vg247.com/2012/1... Crytek says this. http://www.escapistmagazine... So with all of these developers saying all this great stuff about Wii U, Unless the system does not sell Why not make great games for it...It has the power to do more than current gen games and 720 and PS4 are at least a year away. I for one Will be enjoying my Wii U for years to come and get the Nextbox and PS4 when they come down in price. It is not like the Wii U games are going to look or play badly.
to honest i don't even expect the rest of gen to look much better then this gen u. what i am expecting most next gen is a even more focus on multimedia then what we already got. also focus on things that can give something on one console that you can't get on the other for xbox such as kinect and smart glass, for playstation cross support for vita and for nintendo a focus on making better gameplay experience with the gamepad.
People act like just because the Wii U only has around (and I am guessing) 50% more power than the PS3 that the games are going to suck. If the Wii U has just that much more power it is going to have some very good looking games. Now with that said. Nintendo is going to have Cell phone aps for Wii U and DS support as well. Nintendo has been connecting gameboys for more than 10 years. I am not sure how the Cell phone Aps will work, but the Wii U has a very capable online system now. I am sure they will find great ways to integrate the tech. The games already look great and I am sure there are better to come. Its taken 7 years for the games to look this good on current gen systems for what Wii U has done on day one, and the developers are just getting used to the hardware.
@1upgamer99 that's what i have been saying like compare cod 2 to halo 4 or resistance to the last of us i bet next E3 a new zelda or retro's wii u game will blow people away
@1upgamer99 Everyone knows the wii U will push out great visuals and 1st party titles will look insane, but its it brings into doubt 3rd party support, when they begin using ps4/720 as their main platform. Of course it depends on the graphical leap those systems bring.
well thats what everyone in assuming, but that will probably change when the wiiU has sold 10million + by the end of january and the nextbox and ps4 are not out for another 10 months and have an install base of 0. Just like all the developers that were hyping the VITA and now they are all making games on the 3ds and ignoring the VITA because its low install base.
Not really, only if people don't understand how things work. Games are made using engines. CryEngine3, Frostbite 2, and Unreal 4 and luminosity engine are the engines that will bring us probably the majority of the games we play the rest of the decade. The rest will be custom game engines of varying or competing quality. Well as you can already tell CryEngine3 and Frostbite 2 can play games on the 360/PS3, thus there really is no limitation on the Wii U from playing games on these engines. They just won't be able to scale up quite as far as the 720/PS4 will, which of course won't scale up nearly as far as the PC will (but of course it's a gap that starts medium and grows wider every year). Thus 3rd party support will be there, because the games can run the engines...which run the games. Really the only thing I can see as limiting on the Wii U, due to the popular, '# of characters' comments would be possibly not being able to have 256 vs 256 multiplayer FPS, and might need to be 64 vs 64 or 128 vs 128, or something along those lines. But then again, with Anvil and AnvilNext, their engine has no problems displaying hundreds or more of NPC's. They can do it on 360/PS3, and the Wii U. So we'll see.
499 with stats that are being rumored? 599 bare minimum and that's being generous.
how about $599 with no games and 1 controller. All next gen games will be $69.99 and the new live membership will be $39.99 per month. now that's a deal!
Clock speed doesn't make a CPU better than a lower clock speed one, a pentium can have a higher clock than the i7 but that doesn't make it better. Same with RAM, I would take 1 GB of DDR 3 at 1600mhz over 2GB of RAM with DDR 3 at 1333mhz. The Wii U will never be at it's full glory because of the slow CPU, meaning the Wii U indeed will have less life. And don't say "It will overheat less, more efficient", there are better CPU's that don't overheat and are efficient. But if the GPGPU is good enough it may save the Wii U from staying behind; if not we won't see a big improvement in graphics, the GPGPU won't last long if it's not good.
that cpu "speed" isnt as relative as it once was. Like your comparison of lets say a 3.2ghz single core vs a 2.3ghz dual core. The first thing people gravitate to is the number as it relates to speed. But why is it that the slower cpu is actually faster? Its because it can spread the load across the multiple cores. That much we can agree on. Sorry if my choice of cpu examples are not entirely correct but the idea is sound. What I see happening is this is the first run of what may end up being a trend for consoles to come. Meaning that as things get smaller is no reason to let the quality diminish as well. Ultimately what sony or MS and possibly nintendo may shoot for is a real multipurpose platform that serves as a console when connected to a tv as well as a portable when you disconnect it. There have been several tries at such a feat but all have failed because of one thing or another. Be it the price/performance ratio or the media type or even the physical size. Examples would be: turboexpress as a portable turbografx sega nomad as a portable genesis sony psp 2000/3000 and GO as all 3 could be connected to a tv to play the games on a bigger screen. Most notably, the GO could use a real controller. People are using tablets and phones in much the same way. Playing games on them but also being able to plug into a tv to play games or watch vids on a bigger screen. Companies are working to hit that small and convenient market and as such there are sacrifices that are being made to accommodate but that doesnt mean these sacrifices will perpetuate. Like you said, there are better cpu/gpus but at this point they havent been able to fully realize the dual purpose of what a combo console/portable can be. It's coming and nintendo could be the first but they certainly wont be the last.
You'd be stupid to take 1gb at 1600 vs 2gb at 1333. If you knew anything about ram speeds in real world then youd also know that 1333 to 1600 is about 5-15% improvement, which is even less needed since 1333 is good enough for hardcore gaming or anything other than intense editing/rendering. Also comparing pentium with icore series is a terrible example. They are too many generations apart. And cpu clocks do matter quite well since the architecture isnt that advanced in the WiiU. For example id rather take an overclocked i5 2500k over a stock i5 3750 simply because ivy bridge is at most 5-15% improvement in real world usage, and if you oc 2500k to 4.6/4.8 you can even surpass that difference between sandy and ivy bridge.
It's more than that. The power of an i7 is more than just it's # of core, as core for core it's more powerful at a lower clock speed than pentium IV. When you add in multiple cores, that's why you have a chip that is an order of magnitude faster. It's actually basically based off the pentium III and not netcode pentium IV. Also it's not 1 gb vs 2 gb. As you have densities, # of memory channels, timings, and latency. So you don't necessarily want density over latency. You don't necessarily want clock speed over timings. You want more channels of memory. Then you have to realize that versus the PC you have less things piping into the processor, and so positioning wise RAM bandwidth isn't the same on a console as it is on a PC. Right now we're just hearing of PC equivalents. Then you have the eDRAM, and how the GPGPU functions. So overall we don't know much. We don't know about how the devs are viewing it, and whether they're comments are more like, "we're not breaking our code processes up so it runs better on more threads", or if the heads even realize it. Supposedly the Wii U has 4 threads per core, which would be 12 if it's tricore or 16 if it's quadcore. We still haven't even been told what it is. We've still heard both, but no one has opened one up to CHECK. Which is actually really easy to see if it's opened up. Of anything once it's opened, that's the easiest to recognize. It may indeed be everything the devs are saying about power wise, it also may not be. It doesn't make or break me, I have an i7 920@ 4ghz, and a GTX 670. So it's not like I'm wishing because I'm screwed otherwise. Just bringing up variables that can indeed alter the outcome from the currently held viewpoint of what the Wii U is capable of.
@Norrison: "Same with RAM, I would take 1 GB of DDR 3 at 1600mhz over 2GB of RAM with DDR 3 at 1333mhz." Bad idea. If a games textures or LOD have 2GB+ of RAM data then your 1GB is going to be choking like a donkey even if its 2133. Also you are ignoring the fact that higher clocks can actually be slower anyways, there are multiple factors to determining RAM's overall speed. (latency, configuration etc). In most cases the amount of RAM is much more important to games than the clock speed. Also you contradicted your first sentence with that one. Unless the second line was a typo and was intended to be the other way around, in which case ignore my entire post.
@1upgamer99: Actually, if u read the above article, u would see that the Wii U is barely even better than current gen PS3/360 consoles. PS3 and 360 are much cheaper, have a large library of games, has ethernet ports (yet Wii U only has Wi Fi--lol), and these systems have a large following (140 Million owners total) and FULL 3rd party support (and 3rd party's are already used to developing for them). So the issue isn't whether Wii U can keep up with next gen, the problem is if it can keep up with it's own equivalent--The CURRENT gen. And from what developers are saying, and based on the facts I provided above, the answer to whether or not the Wii U can compete with current gen, is a resounding "hell no".
Wow, I didn't know Wii U only had Wi-Fi! Good luck doing hardcore online gaming with that. Wi-Fi, if you are on a deserted island, may work quite well but once you are in an area of several networks, the latency is VERY unreliable even when you think you are on a clear Wireless channel.
Wii-U will have problems with third party software once PS4/720 launch
Sadly, I think that will be the case. Nintendo really had a chance to make something here, but I feel that it isn't going to last long. However, even if the 3rd party devs avoid them, there is always JRPG's, Zelda, Metroid etc so Nintendo fans should still be satisfied. Although, I have to admit I'm disappointed. I was hoping for something AT LEAST half a gen in front of 360/PS3, so it at least help up alright. This is just pure catch up.
Or, you know, you could utilize that GPGPU that Nintendo included into the system. You think the first system Nintendo makes with a slow-ass CPU and a GPGPU is just a coincidence lol? No, Nintendo meant for you devs to utilize that.
And while I'm not a tech head, I know for a fact that the Genesis had a faster cpu than the SNES, but the SNES was the superior system all around. So I don't get how someone could say a slow CPU means anything relevant.
SNES also had a lot of bad ports of games compared to Genesis though
Um, no it didn't NYC_Gamer. It's the other way around, the Genesis got sloppy ports compared to the Snes. Look at Street Fighter 2 for one, it was superior on the snes.
Mortal Kombat 2 was better on the supernintendo than the genesis it had more sound effects and more graphical features. There were many snes games that looked better than the genesis. And look at the exclusives like donkey kong country and killer instinct compared to the exclusives the genesis had
there were more technical differences between genesis and snes than simply the cpu. There was the bigger matter of color pallet and displayable colors on screen. We have put those days behind us and are at a point of parity between current consoles. All 3 can display the full range of colors and are capable of varying resolutions to choose from based on the game. The port argument back then was more about working within or even around those limits of the time. The limits today are more to do with the creativity of the programmers/developers and HOW MUCH they want to invest into their product. I saw some impressive things done with the genesis and snes that you wouldnt think possible but it was all due to creative programming which there isnt that dedication as much anymore. At least, when it comes to the 3rd parties. 1st and 2nd parties will tend to pull out the stops on their product because they wont have to compromise for any other platform.
Keep in mind that snes games came with their own chip if required ( think of FX-chip, or the Chip MegamanX 3 used). Snes was very capable of handeling co-procesors.
Again with the SNES/Genesis analogy. You're not the only one that uses it, and yes it is correct, but it bothers me that as soon as someone remembered and mentioned it here in N4G, now everyone uses it to prove that same point. I just wish everyone would do their own research instead of going off of heresay (to you it's that, to the one who researched it's a fact). Because of heresay we have people thinking Wii U updates are 5Gb, Wii U launch games were to be 1080p natively, etc (plus a mix of fanboyism from all sides).
A "GPGPU" isn't a drop-in replacement for a CPU. Its good at subset of tasks, particularly performing the same operation on a large set of data simultaneously. Also remember that the Wii U GPU is based on the R700 architecture, which is feature limited when it comes to General Purpose operations. It was a first generation ATI GPGPU. Finally, we are talking about roughly a 4770 in the Wii U. Its not beefy enough to divert resources from graphics operations to general purpose tasks while maintaining a stable framerate.
That's understandable if you're comparing it to ps4 and new Xbox. But will it be able to do what 360 and ps3 can do? That's what I'd like to know. If not I'd be upset.
Just go and play it your self. We have ports that took almost no time and most run an extra screen. This issue will not be laid to rest until nintendo's first party makes their uncharted or makes an engine that these almost script kids can use to run their games. As a tech head I'm not concerned. I'll have a pc and a wiiu. Looking forward to what they can squeeze out of this. I mean nintendo could always hook a tesela card up to this and claim some crazy specs. What is also funny is the cloud is there and any one can used that idea to boost what ever visuals they want.
whats so funny is you. i remember reading your comments about a year or so ago, before wii u was announced. and how you claimed to have secret info on how the system was so powerful. and how it was going to kill the next systems from ms and sony and use these high capacity cartridges etc.. you are a joke. and a nintendo fan boy. why are you talking about tesela cards and this non sense. admit it, the system will be the weakest. that doesn't mean it won't have good games by the way. but go back to saying how it doesn't matter because nintendo has spent the last generation perfecting gameplay. thats right, according to you, nintendo has perfect gameplay.
Wow did a cigarette I smoke murder your mom!!??? Yeah Nintendo pretty much fixed most of their core franchises game play wise. Which is the real draw of the Nintendo brand. Kid icuras is a huge upgrade from 2d. I addressed that because nintendo's struggles can be tied to gameplay that did not stand up to the 2d games. I pretty much hated every thing on the n64 because of that. You can dismiss me if you want I don't get paid to do this. I do this while waiting on pcs to run or process huge task. We upgraded so I do this less, so more money for me! Ahhhh external gpu cards on a cart. Fx chip on steroids! They have been doing soc for a while. Pciexpress would be nice! Maybe I should tell you this, take every thing with a grain of salt and think for yourself ok. So yeah... I remember that too and I have it would be cool if or they could put some where in there also. The wiiu was scaled back from orinignal spec. Nintendo makes a few prototypes. LoL secret knowledge. I'm not risking my job lol. But I will comment on stuff that others have revealed. Rumor or not. The game pad cost that much to make. Also it maybe the weakest but I have no info on Sony. Yet it will be the first true hd console. I'm sorry you though I was Jesus or some thing lol. The wiiu is a good balance for what they are shooting for. Once you see the new games you will either understand or stay pissed. Plans change all of the time. Believe what you want but I think and Xbox surface would be very cool, ms just doesn't have the ip. Also all of the graphics fanboys grew up, they have pc systems now. He consoles screwed them pretty good. Maybe you should get a pc too? The i3 in a surface pro would be amazing. So get it right, I'm a fan of tech and good design and creativity along with really fun games. If you are going to stalk me at least do it right.
ok, thanks for the reply and some of the clarification. i really do appreciate it. now a little more clarification please "The game pad cost that much to make. " -how much? "Kid icuras is a huge upgrade from 2d. " -i never played the 2d, so can't make that comparison. but i have to honestly disagree with you here. i'm not a fan boy, i have all three last gen home consoles. and 3ds and i'm thinking about getting wii u. but i think the kid icuras uprising on 3ds is FAR from perfect gameplay. to me it is pretty frustrating. and i even use the damned stand with the game. "Yet it will be the first true hd console." -are you know saying that sony will have the first true hd system? that was ur claim about the wii u. "The wiiu is a good balance for what they are shooting for." -what are they shooting for? shouldn't they be shooting for 1080p 60 frames a sec? if not, can the wii u do true 720p at 60 frames a sec? i'm not much of a graphics hore. i enjoy the wii. but i will admit, reading your old post got me excited so i do feel let down now. so i'm not really considering a pc. my pc is fine for the pc games im interested in, mainly indie games. despite your claim of being a fan of tech. to be honest with you again, it seemed to me that you were a nintendo fan and anti sony. i'm not saying that is actually the case, but just be reading you post, thats the perception i got and i just felt like calling you out on it. i'll be glad if you can change that perception. ps. i don't know why it won't let me reply to your reply.
Seriously I loved Sonys 3rd party games on the ps2. I have never liked their 1st party games. I like games not atmosphere... I like art not realism. I just respect that more as a professional. Always take a tech heads rants of grandure with a grain of salt ok. Find what you like and study your tech. I have to shoot with my own judgment and these companies follow patterns. I do like god of war 3. Maybe I'll get it? Who knows? I really don't like movie gaming... Just look at what happened to res evil for an example. Also look up apu computing and gpgpu along with direct computing or open cl. It isn't a let down when you understand those. Fact it could not possibly keep up with a Xbox if it true was just like the Xbox and clocked lower. Oh and kid icuras plays like quake 3... Was designed for the wii so it would be at home on the wiiu. I loved quake 3s feel and speed. The wiiu is the first true the console in my eyes. The res scalping got way out of hand. Sorry if I missed a question yet I was a fan of sonys cell and Intels larrabee and I'm also a fan of ms win8 and surface pro. Sony could easily beat nintendo yet they focus on things I don't care about. I hated many of nintendos 3d gamesat first because they where hide and seek rip offs. They have fixed that mostly now. Sorry if I come off hard against Sony but they can really do better. Game play wise. Sorry if I'm not much of a stereio type. Thanks for coming at me respectful afterwards.
Are these guys making a game, have one in production, is the question. If they're just bellyaching about having to "step-down" to the performance level of the tile they're going to put on everything else, then they need to shut up.
Taking rumors into account...
Well, if they can't deliver something on par which will be on other platforms, they don't need to release a Wii U version. The Wii U as a 3rd party platform gets hurt either way, but if the Metro and Battlefield guys put out gimped titles while bitching about it, that's not only on them but anyone dumb enough to buy those versions of the games.
If you want confirmation from a dev that has made a game for the WiiU here you go http://gamesector.net/2012/...
Very doubtful. A slow CPU isn't indicative of anything. A Cpu can be clocked lower and still be superior than older cpu's clocked at higher speeds and be more effient.
Secondly Wii U's hardware is consisted of customized parts and people need to remain careful in making assumptions without knowing the facts of how Wii U's hardware works.
Also hardware has never been the deciding factor of successful consoles. In fact when has the most powerful console of any generation been the market leader?
Hmmm... I'm pretty sure that has never happened.
Customized parts based on 10 year old achietecture, that's that's started with the GameCube and the Wii they slapped 3 Wii processors together and doubled the clock , remember it was all specs when everyone thought Wii would be 3 and 4x more powerful than current gen now its slightly more powerful Sony and Microsoft could kick there feet up because the Wii U is the expensive kid on the block and now ps360 are the cheaper alternatives and it will be a war consoles cannibalizing consoles wii u will have to compete with 2 gens of hardware tablet PC's and smart phones that will rival it because they will soon rival ps360 as far as graphics maybe not physics but hey 2013 will be so crazy with beefy quad cores with 6-8 Mali cores we will see another leap in mobiles next year
Things are not looking good for Wii U in the long term, they don't have a cool gimmick like motion control this time that will make everyone tolerate low end graphics. Besides this gen has lasted way more than any other before, so current tech is severely outdated already, thus making Wii U games age faster in the coming months. I think that the day we see for the first time next gen Halo and Uncharted and our jaws hit the floor, that day Wii U will be in huge trouble.
I don't think the Graphics are going to be low end. You already have real time lighting, physics, shadows, colors, face and body sync, most of these Wii U games are ports, and don't even show off what the Wii U can do. Look at Metroid for Wii the game still looks damn good for what power the Wii has and how much more powerful was PS3 to Wii? Now with Wii U you have more power newer tech than PS3. So how bad do you think the Graphics are going to be? Graphics only add to a games experience it does not make the game. Zelda, Metroid, Sin and Punishment, Galaxy or Sunshine, Smash Bros, and a ton of other games are going to shine on Wii U, and doubt they will have "low end" graphics. I mean the way you talk the Wii U is a step down from now, and it clearly is not. It may not be the step up 360-PS4 will be but it is far from a step down.
It doesn't look good because someone from DICE heard from someone else that the Wii U CPU is weak? Read the article; he has no idea how strong the Wii U is because his opinion is based off of what someone else told him.
Yeah, like the PS3's cell, right? Oh, wait a minute...
I did not know that people said the PS3 hardware was slow so i looked up some articles and people did say it but Sony proved them wrong. It seems that the Wii U's slow CPU will only be a problem to developers if they dont take the time to learn the hardware and only make direct ports in my opinion.
For shit sakes the ps3 had the equivalent to a 7800 gt at best interns of gpu. I still dont get why people omit that. but I definitely agree, once they adapt to the hardware they will make great looking games. its always so negative for Nintendo products like when the 3ds launced it was doom and gloom predictions and now its selling like hot cakes. while the vita that was supposed to save the handheld industry and be the biggest success ever and we all know how thats going. even sony them selves put on a delusional mind set claiming 2 million was a target number and that it was good.
WiiU XL confirmed for 2013
WiiU Super XL confirmed for 2014
WiiU ... you get the picture
they are going to do to consoles what they did to handhelds.
Or how bout updates that unlock the power of the system, the psp could do it which essentially over clocked it to pull off god of war. Nintendo cant afford to do consoles like hand helds and even then with the WII there was only 1 wii meanwhile there have been like 4 ps3 revisions and like 3 xbox 360 revisions and multiple different bundle types with it.