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Call of Duty 4: CG Society Production Focus

Infinity Ward artist Oscar Lopez walked CGSociety through the procedure of generating the many parts required to produce this fourth instalment in the 'Call of Duty' video game series.

Lopez was involved with both pipelines, (character and vehicle) within the Infinity Ward game. This gave him a fairly wide exposure to the many areas requiring attention. He describes the workflow as having five main steps: Inspiration; Design; Building; Texturing and Engine. He takes up the story.

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