So far, super large patch sizes on Wii U OS and now super frequent updates with no repercussion to developers.
I can see Nintendo hasn't learned anything of their competitors. There is a reason why there is a price tag on patches, and if I wanted a PC experience, I would get PC with current technology.
I put up with console gaming, despite PCs better performance, because I don't want the headaches that comes with it.
There is a reason they put these costs on patches, otherwise they will just launch a game broken as it is and patch it later with no punishment. Now they atleast need to pay to fix their mistakes, now only a handful of games have day 1 patches, when they remove costs every game will have it.
It cost 40k for indie devs on xbox. "Polytron claims it costs upwards of $40,000 (though Microsoft has never discussed the cost publicly). For an independent studio like Polytron, that’s a serious amount of money." http://www.ign.com/articles...
@animegamingnerd lol Bethesda would be in the ginus book..
So far, super large patch sizes on Wii U OS and now super frequent updates with no repercussion to developers.
I can see Nintendo hasn't learned anything of their competitors. There is a reason why there is a price tag on patches, and if I wanted a PC experience, I would get PC with current technology.
I put up with console gaming, despite PCs better performance, because I don't want the headaches that comes with it.
seems only nintendo and valve make it free now.
It cost 40k for indie devs on xbox.
"Polytron claims it costs upwards of $40,000 (though Microsoft has never discussed the cost publicly). For an independent studio like Polytron, that’s a serious amount of money."
http://www.ign.com/articles...
@animegamingnerd
lol Bethesda would be in the ginus book..