Frozenbyte marketing manager Mikael Haveri says indie developers have the privilege of choosing the price of their Wii U products.
Nice this will make developers happy.
i bet if bethesda makes a game for a wii u they will make patches very often
and customers unhappy. So far, super large patch sizes on Wii U OS and now super frequent updates with no repercussion to developers. I can see Nintendo hasn't learned anything of their competitors. There is a reason why there is a price tag on patches, and if I wanted a PC experience, I would get PC with current technology. I put up with console gaming, despite PCs better performance, because I don't want the headaches that comes with it.
There is a reason they put these costs on patches, otherwise they will just launch a game broken as it is and patch it later with no punishment. Now they atleast need to pay to fix their mistakes, now only a handful of games have day 1 patches, when they remove costs every game will have it.
cough EA and bethesda cough
I have to admit nintendo +1. seems only nintendo and valve make it free now. It cost 40k for indie devs on xbox. "Polytron claims it costs upwards of $40,000 (though Microsoft has never discussed the cost publicly). For an independent studio like Polytron, that’s a serious amount of money." http://www.ign.com/articles... @animegamingnerd lol Bethesda would be in the ginus book..
This is a megaton announcement. This pretty much guarantees the eShop will be a haven for Indie developers on consoles.
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