TouchArcade: When I first got my iPad, I hadn't been playing physical board games for long. Sure, I played Monopoly and its ilk as a kid, but it wasn't until I got into things like Arkham Asylum and Carcassone as an adult that I really understood the appeal. Before that, they seemed slow, finicky and sort of lame. Afterwards, they seemed slow, finicky and kind of fantastic. The iPad let me dream of board games that kept the quality and ditched all those slow, finicky bits.