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Hitman: Absolution Review (Strategy Informer)

From Strategyinformer.com: "It’s weird watching game worlds get smaller as technology gets better: it’s no surprise that early footage of Hitman: Absolution showed a game that was more linear and ‘corridor’-like than previous iterations, as the reality isn’t so far from the truth. Settings and locales have been scaled down, levels are broken up into stages and sections, some of which involve you simply going from A to B, others that involve you killing someone, and it gives off a very compartmentalised feel to everything. I’m sure IO would argue that there’s less space, but more detail, but almost from the off fans of the original games may be disappointed by the onset of ‘modern’ gaming. ".

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