Brad Webster from Capsule Computers wrote
The statement seems obvious at first glance. Of course you don’t need violence to have a successful video game, what is this guy on about? Well the fact is in today’s industry it’s pretty damn hard to go without it.
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
Today, veteran game developers with experience on games like Journey, Skyrim, Spider-Man, Edith Finch, Ratchet & Clank and more, have come together to announce a brand new game studio, Gardens.
Concept artist has a very distinct style and if they can translate that into the game well this studio will be making some visually stunning games.
I'm going to stick with Barbie's Horse Adventures
Does Katamari Damacy count as "violent"? A lot of people consider it a shining example of non violent game place but rolling up people in a giant ball and most likely being smothered seems a little violent.
Either which way, we need more games like Spec Ops The Line. Games that actually question the violence.
Violence is a lose term but I agree.
While violence doesn't make a game good, the easiest reference the guy uses is the latest Medal of Honor title which lets face it, was absolutely terrible in almost every aspect. Along those lines there are also a number of games which feature no violence whatsoever but also become absolutely boring experiences for the sake of "art." For every great game that features no violence there are also great games that are steeped in violence. Dead Space for example is a very brutal game but one that is a blast to play.
Another quality article from these guys; I think they're the next big thing in gaming "Journalism".