Nintendo comments on ‘Wii U’ long OS load times and system crashes

Nintendo has commented on the two problems, long OS load times and system crashes, that is currently plaguing the launch of their Nintendo Wii U system

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Wizziokid1734d ago

"We are aware that users are experiencing load times when they launch or switch between applications. We are exploring ways to enhance features for consumers’ overall experience."

Good to see a fast response and clarification that they are working on fixing things.

caseh1733d ago

Shame their response is faster than switching between apps. :)

reynod1733d ago

They should have just given an Android phone complementary, that would have switched apps faster :P not to mention better browser lol.

decrypt1733d ago (Edited 1733d ago )

Long OS load times.. few solutions:

1. Hibernate or sleep instead of shutdown
2. Uninstall unneeded apps
3. Get an SSD

oh shit where are my manners, its a console... hahaha.

gaffyh1733d ago

I don't even understand how the lag is possible. It has 1GB of system RAM for God's sake!!!!

DeadlyFire1733d ago

Should have thrown a small ARM chip in there and a custom ARM OS. I know Microsoft has ARM in next Xbox. Windows RT(ARM edition) proves it to me.

extermin8or1733d ago

lol can't believe I thought that then, decided it was too corny and to post and then saw you'd already beaten me too it :p

Kennytaur1733d ago


Those are all possible and have a helping effect on consoles too. At least you tried....

SilentNegotiator1733d ago

An entire GB of memory for the OS and it loads slowly? Hmmm, maybe the RAM really is as slow as has been said.

sjaakiejj1733d ago

Lol I love how people ignorantly claim that ARM is the end-all be-all for console processors. They're pretty rubbish for anything but mobile systems since focus is on battery life, not performance.

nukeitall1733d ago


"I don't even understand how the lag is possible. It has 1GB of system RAM for God's sake!!!!"

It's easy! It's a company that has little experience writing operating systems. Nintendo has never been stellar at making cutting edge software, and the OS is one of the most advanced pieces of software ever made.

Nintendo is really an entertainment company that dabbles in technology and not the opposite.

+ Show (6) more repliesLast reply 1733d ago
lashes2ashes1733d ago

I agree. Now they need to explains the wii games upscaling lol. I'm playing xenoblade and my tv is on 1080p right now and it looks a lot better. So is it the wii u or my tv that is upscaling the game. I have seen other people talking about this so it's not just me.

reynod1733d ago (Edited 1733d ago )

Get a dolphin emulator, it will look even better in native 1080p :P

PS: try using something asides your grammas laptop.

DivineHand1251733d ago (Edited 1733d ago )

Its good that the wiiU can upscale games to 1080p so no need for remaster like on ps3. Can it play and upscale gamecube games too?

@reynod stop trying to down play the wiiU. Dolphin does not run the games in 1080p native since the original files were set to run in sd not sure if its 480p or lower so it must be upscaled aswell.

T9001733d ago (Edited 1733d ago )


Dolphin infact renders Wii games at 1080p, hence in any case the results will be better than Wii U upscales.

I have personally seen Dolphin running Wii games vs a Wii running the game. The difference is night and day. Dolphin almost makes Wii games look like PS3 or 360 games.

Qrphe1733d ago (Edited 1733d ago )

According to DivineHand, this isn't 1080p natively.

This level of ignorance can be anything but blissful.

Edit: Wii games look better on the Wii U only due to the HDMI cable used instead of a component one. Everyone here makes it seem like upscaling is something more advanced than simple image-stretching.

dirthurts1733d ago

The Wii U isn't upscaling. It's the TV set. It's taking the digital signal and upscaling that.
Your set probably doesn't upscale well with an analogue signal (usually the case)like the original Wii used, which is why you didn't get the effect before the new system.

wampdog291733d ago

It's your television and something I have been telling all the Wii SD graphics haters for the last 6 years. Obviously, the Wii output was analog so you needed to buy a receiver capable of upconverting analog input to a digital, upscaled signal.

Monstar1733d ago

It's the Wii U, they upscale Wii games to HD.

Deku-Johnny1733d ago

@reynod, it's not native 1080p if you're having to use an emulator that's the whole point in the word 'native'.

fr0sty1733d ago (Edited 1733d ago )

When an emulator runs a game, it actually takes the polygon meshes and renders them at whatever resolution it is set to run at. This is a native render. So, if your emulator is set to output at 1080p, you are getting a native 1080p render AT THE POLYGON LEVEL. However, when you add textures to those polygons, unless new high resolution textures are added (like many of the Ps3 re-releases of PS2 games), you are still getting the exact same texture resolution. So, you'll have nice sharp 1080p polygons with blurry textures that were made for 480p (and due to Wii's tiny RAM, sometimes even at that res they were blurry). That said, emulators can also run filters on the textures to improve them some, but as they say, you can't polish a turd.

So, technically an emulator does run at native 1080p, but that doesn't mean it'll upscale an old game to look as good as a new one. In no way can upscaling ANY wii game come out looking as good as what we consider a good looking PS3 or 360 game.

As for Wii U, I'm not sure if it's set to emulate Wii games at native 1080p or if it's rendering at 480p then upscaling (stretching) to 1080p. If it's emulating, I don't see why it couldn't render native 1080p.

+ Show (6) more repliesLast reply 1733d ago
donman11733d ago

Very good that they are working on correcting that problem. It is not acceptable for a new console with 1GB of memory dedicated to the OS to have up to 11sec or more when going from game back to the main menu. I hope they get this fixed by the end of Dec.

DragoonsScaleLegends1733d ago

Ram is not everything you need to get faster os load speeds. The processor is a big factor in these types of things and apparently the wii u does not have too great of a processor.

3GenGames1733d ago

Writing optimized code is much much much more important than anything over all. With C that's kinda hard to do, but if they know how a C compiler optimizes, they can help it along a decent amount.

andyboy1571733d ago

I'm amazed that they only gave the system 1gb of ram. You can buy 8gb of pc ram (not some no name brand either) for as low as $20 now. That's $20 at a retail level.

shutUpAndTakeMyMoney1733d ago (Edited 1733d ago )

This could be the worse online of all consoles. Nintendo's first time in HD gaming, Tv, true online. They have to learn what MS and Sony already have experience in for the past 6-7 years. They will get it right with wiiU2.

Just saying they are noobs to this stuff.

deafdani1733d ago

That comment just shows you don't have a Wii U. The online infrastructure in the Wii U is leagues beyond what PS3 and Xbox 360 offer, with an impressive social network built into it.

The problem here isn't the online. The problem is that, as of now, the Wii U is painfully slow for switching and loading applications. Once they're loaded, they actually run pretty fast.

And I know it's better because I own all the consoles, no fanboy speak here. If Nintendo solves this issue with an update (they shpuld, there's always room for optimization), this console will be absolutely amazing, as far as OS and online, that is.

The games is still a wait and see scenario, but it's already off to a pretty strong start.

1upgamer991733d ago

The Wii U is far better Than PS3 is now online. Nintendo is not new at the online stuff, they just never put much into it until now. Nintendo Wii U has a far superior, seamless online experience. If I am playing a game I can browse the net just by hitting home and instantly go right back to my game. If you have not used the Wii U online save your comments. Nintendo also did away with the pain in the rear friend code crap.

Monstar1733d ago

Not NOOBS, just stubborn and want things their way.

GraveLord1733d ago

"We are aware that users are experiencing load times when they launch or switch between applications. We are exploring ways to enhance features for consumers’ overall experience."

Someone needs to tell Nintendo they can't patch in faster RAM lmfao.

deafdani1732d ago

But they can optimize the apps and the OS so everything works better with the hardware at hand.

pixelsword1733d ago (Edited 1733d ago )

"Good to see a fast response and clarification that they are working on fixing things."

True, but a faster one would have been to eliminate the problems before launching, even if it meant delaying the launch.

If Nintendo is confident that they can fix the problems, give them that chance to do so.

ylwzx31733d ago (Edited 1733d ago )

I like the response but however you have had 6 years maybe longer of testing and building this stuff... No excuses.... I own one and love it but sometimes I don't understand how this stuff happens when it is the obvious...

showtimefolks1733d ago (Edited 1733d ago )

It's a new system launch so we have to expect some bumps along with way early on

Hopefully Nintendo can resolve/improve hese issues


I agree with you when ps4 and xbox360 come out I will wat about an year before buying because we will get most of the games on newer systems but I believe there will be ports for xbox360 and ps3 just because graphics difference won't be as big as ps2 to ps3 and install base for current systems will be quite high to ignore

So for first few ears expect almost every major release to be on ps3.ps4,xbox360 and 720 along with wiiu