“Violent video games cause children to be violent.” It’s a headline every gamer rolls their eyes at, and one we’re very sick of hearing. It seems every time a game with a mature rating comes out, there’s someone leading the charge against it because of it’s supposed to have an effect on developing minds. First and foremost, if a game has a mature rating, than anyone playing the game who is not 17 most likely got it through their parents. So blame them, not the game. Pictures from the recent Halo 4 release show a great deal of middle school students showing off their battle pose with an assault rifle. Take a guess who drove them there. But the point of this article isn’t to bash parents who buy games for their kids, nor is this about the rating system. It’s about an interesting anomaly regarding how people react to the games they play. I don’t know how many others see it this way, but games involving no violence end up being the most aggravating, while games that are all about mindless violence are an excellent medium for stress relief. From HalfBeard's HUD.