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6.0

Call of Duty Black Ops Declassified Review - TFTV

Transmissions from the Void have posted up their review of COD: Black Ops Declassified. Is it the saviour of the Vita or an over-priced turkey?

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transmissionsfromthevoid.com
Godchild10204175d ago (Edited 4175d ago )

After playing the MP, Nukehouse is the worst map in the game. The map is small and with 8 people it feels like you are just standing on the other players. Kill Confirmed and Free for All are my two favorite game types. I never thought I would enjoy playing online so much, I suck on the console Version but I'm better on the Vita.

While I agree with most people now, that Vita owners are defending this title like it's better than the reviewers say, but once you play the game you would understand why we are doing it. More importantly if you played Resistance Burning Skies.

The load times in this game is good enough for me to type a piece of a message and then go get some kills in and come back once the match is done. I do have issues with connecting though.

Cam9774175d ago (Edited 4175d ago )

Exactly. It's obviously 2 or 3 out of 10 when compared to BO2 therefore; reviewers must stop doing that! I still have to play it, but it does look good though. Rather than buying it, in getting Driver 1 again but on my Vita. I love that game and it's a shame I have it on my old account rather than my new one.

NewMonday4175d ago

a very well done review instead of a rant for a change

the game controls well and has good graphics, and the best MP on a handheld yet, but the problems that are bringing the scores down are high price/low content, single player story and problems with NAT compatibility.

ronin4life4175d ago

... so it shouldn't be rated on the same scale as its direct peers?

It doesn't deserve a handicap based on platform.

profgerbik4175d ago (Edited 4175d ago )

I hate CoD but I am getting this for my Vita eventually.

Why because I know for a fact it isn't nearly as bad as everyone assumed it was going to be, I mean what kind of SP did people expect on a 4GB game card anyway..

Almost all the excellent single player games on the Vita pretty much use all the space on the card, killing any hopes for MP unless it added on later with DLC or something.

Regardless like you said it is better than Resistance and for it be getting far worse reviews is just stupid already, even me hating CoD ever since it moved to console will tell you that.

Sad more journalist can't just be more rational with their reviews.

Let me ask you does it look like CoD to you? Does it play like CoD (older ones) in MP like on console to you? Because to me it looks like CoD on the Vita and the MP does also.

I am not going to say Nihilistic is the best but it's obvious they tried a little more than Resistance which I can respect. I mean you remember the first screenshots of CoD: Declassified and how awful it looks, they improved it quite a bit from what every thought was going to be a complete failure.

Thing is the only people I can find who say the game is utter crap, are people who only read the reviews and don't own the game.

Yea it's pricey but it comes in a bundle and there are plenty of other ways to easily knock the price down, as I will be buying mine for $25 bucks with some trade ins of games I haven't touched in forever.

admiralvic4175d ago (Edited 4175d ago )

Ragnarok Odyssey - 1 gb
Uncharted Golden Abyss - 2.7gb
Gravity Daze 1.3 gb
Dokuro - 300 mb
Zero Escape - 1 gb
Disgaea 3 - 2.1 gb
Rayman Origins - 932 MB
WipEout - 1.6 gb

and...

Declassified - 2.2gb

Plenty of other games did more with less and only Uncharted "pretty much use all the space on the card".

TheFirstClassic4175d ago

"Why because I know for a fact it isn't nearly as bad as everyone assumed it was going to be, I mean what kind of SP did people expect on a 4GB game card anyway.."

That's ridiculous, the reason the game doesn't have much content is because they didn't have enough development time, there are plenty of games on the psp with huge amounts of content, it can and should be done for a 50 dollar vita game.

boybato4174d ago

@admiralvic

You forgot BlazBlue which I think is bigger than UC:GA, a really great fighting game btw.

jayman14175d ago

Ya these reviews are BS! The game was made for muliplayer on the go.From what I read people who own a vita say the multiplayer is awesome. I never played COD campaigns its all about the multiplayer for me! The grahics are awesome for a handheld and if I had a vita I would buy it in a heartbeat.The reason these sony bashing trollers are like oh people hate Black ops 2 or COD but say the vita COD they want and like. UMMM DUH it's on the go COD of course people want it. I will not buy the new MW3 or COD BO2 because it think personally the series is repetitive to the boring point. I have all the COD games before mw3.The vita is a different animal and to have a COD game on there with killer muliplayer is what people want. GO TO METACRITC AND THE PEOPLE WHO OWN AND PLAY COD DECLASSIFIED LOVE THE MULTIPLAYER. MORE PEOPLE HAVE POSITIVE THINGS TO SAY WHO OWN IT THAN PEOPLE WHO DONT LIKE IT AND OWN IT!

admiralvic4175d ago

Sigh~ Isn't this counter argument getting old? Call of Duty was originally defined by it's Single Player experience and even to this day plenty of people play it for the single player experience. Just because it because the "end all beat all" multiplayer experience with MW, doesn't mean that half of the game is now irrelevant. This is the difference between whining idiot on a forum and a quality reviewer, you HAVE to look at the WHOLE package and JUSTIFY your score. Yes plenty of people say online is awesome, but plenty of those people also believe the single player is a joke and write it off for the MP. The simple fact of the matter is this game sucks and people like YOU are making the Vita a worse system.

Gamers want a good experience for their money and plenty of Vita games do that. WipEout does it, Uncharted had plenty of people happy with it's quality, Disgaea is everything in one bundle, Ragnarok is a blast to play online and this is a buggy game with virtually no single player, a few small online maps which some people can't even connect to and for $10 dollars more than virtually every other US title. By supporting the practices here, you're basically telling developers that it's okay to apply no effort on their games and we would settle for 4 modes, 5 maps, online MP and no SP for $50 dollars. Perhaps thats all you want from the Vita, but others want the game to AT LEAST match the vast majority of Vita titles.

rpd1234175d ago

Yeah the first CoDs were awesome with just single player. And it was typically historically accurate and actually interesting. And the fact is that this game could've gotten great scores if it actually had a good campaign. You can't single out one element of a game for a review.

Haven't gotten this, probably gonna get it used or wait until the price drops a lot ($50 is freaking ridiculous).

profgerbik4175d ago (Edited 4175d ago )

Keyword first CoD's. I have been playing it since PC and I know for a fact CoD quickly moved to a heavy MP base.

It became a huge competitive game and you could not walk into any internet cafe without seeing people playing CoD or WoW at the time and no it wasn't single player.

I could not go to a friends house without them gaming on their PC playing CoD MP. SP in CoD games sure were much better at one time but still was never what defined that game.

If you wanted an excellent story, more realism and no MP really, you had Medal of Honor and those game far surpassed any SP experience CoD ever offered as Medal of Honor has been around just as long.

What people don't understand is with CoD on the Vita it was either a good single player or a good MP. They couldn't have both simply due to the limited space on the Vita game cards.

I am not defending Nihilistic and saying they put the best effort in the SP but seriously people would be talking more shit about the game if the MP was bad and it just had a good single player.

Then they would be complaining about how they finished the game in four hours and the MP sucks ass and has no replay value, does that justify the price even more? Not really.. Least with MP you are getting a lot of replay value out of it instead of just beating the game and getting the trophies and never touching it again probably.

People just are expecting unrealistic expectations out of these 4GB game cards.. I mean for CoD: Declassified's case, nearly all the data on that card is probably for MP.

So either way you were going to get a crappy experience from either one and personally I would much rather prefer a crappy SP when it comes to CoD. Even though I don't really like the series anymore even since it left PC it's gone down hill in general to me but I still realize that.

In all seriousness though no one plays CoD for the SP anymore and this just wasn't recent, this has been happening for a long long time now, I am sorry to tell you but that was ages and I mean literally ages ago that people cared about CoD and it's SP.

rpd1234175d ago

"What people don't understand is with CoD on the Vita it was either a good single player or a good MP. They couldn't have both simply due to the limited space on the Vita game cards."

That's bullshit. They could've put way more in. It's only 2.4 GB as is and they can put up to 4. Resistance is 3.1 and has a quality narrative (not saying it's great but it's respectable) and multiplayer that is now serviceable. Assassin's Creed 3 Liberation has an entire open world game and is around the same size as Black Ops Declassified. They had the ability to put way more but chose not to.

tubers4174d ago (Edited 4174d ago )

It's total BS that's the game carts fault for having a sub par campaign.

They just rushed this game :(

SpinnerM4174d ago (Edited 4174d ago )

First honest review I've seen. This is a good game! Not great, but good (probably the best shooter for a handheld). I just hope all of these hate comments don't prevent DLC later on. And if they threw in some free DLC that might turn these reviews around. Looking forward to Killzone Mercenary next year!!

90°

Was Call of Duty: Black Ops Declassified Really That Bad?

PP: Was Call of Duty: Black Ops Declassified really that bad on the PS Vita?

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pureplaystation.com
cluclap996d ago

In comparison to its console counterparts at the time? Yes. Yes it was. In comparison to DS versions? It was god like

Amplitude996d ago (Edited 996d ago )

I got tons of fun out of it.

Killzone was better, yeah. Heck even Resistance online was better. But CoD Resistance and Modern Combat and such were all fun to change it up a bit when you've grinded too many hours into Killzone.

If i had to review them, yeah, all those games would get a low af score except Killzone. But i had fun plowing through the Resistance campaign and playing online and goofing off with CoD online while travelling. Not everything has to be a masterpiece but they were all fun enough for what they were lol

250°

Why The PS Vita Ultimately Failed (And How The Switch Did It Right)

How is a system so loved within its community considered a commercial failure, and how did the Nintendo Switch take its idea and run with it?

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thegamer.com
MadLad1176d ago

Highly overpriced proprietary memory, and Sony showing it little support, themselves?

VersusDMC1176d ago

Agree with the support but the overpriced memory was always overblown. The switch is an handheld charging 60 for games instead of 40 as they always had before...yet that cost hike is fine.

darthv721176d ago

As someone with both a Vita and PSP GO, it really made me curious why Sony felt the need to make a dedicated memory card when they already had one that was more than adequet. The M2 format (that the Go uses) is virtually the exact same size and shape as the vita... just flipped. It would have made things so much easier for people to buy into it, especially if they were able to insert their existing memory card with their purchased games on it.

I really like the vita, I also think they had a huge missed opportunity with not having TV out. I like to pop my Go onto the TV dock and play some games now and then (doing the switch thing before the switch). Doing that with a vita would have been awesome, especially with full DS4 support.

persona4chie1176d ago

The only thing is the Switch isn’t a handheld, it’s a hybrid of both. So there isn’t really a “cost hike” sure you get an overall lower quality or “handheld” quality when playing portably, but you do get better quality and performance when playing in “console mode”

And yes I know people are gonna say “bUt thE sWitCh iS wEAk” and compared to the PS4 and XOne absolutely, but it’s still console quality games. And the quality is much higher than on any handheld before.

The Vita was a great system, but people’s expectations were too high. It was definitely a capable system, but not as capable as people thought it would be. I don’t remember if Sony said this, but it was said that the Vita would be able to deliver PS3 quality games and it ultimately couldn’t.

And yes the memory cards were definitely an issue. There are countless complaints about it. Nobody wanted to pay $120 for a 32gb memory card https://www.gamespot.com/ar...

Neonridr1176d ago

I mean compare the scope and size of a 3DS game (Link Between Worlds) and compare that to Breath of the Wild and tell me that the additional price doesn't warrant itself.

DarkZane1176d ago

The overpriced memory was not overblown, it's the only reason why the Vita failed.

You had 4, 8, 16 and 32GB cards, but anything below 32GB was too small and a 32GB was $100 at launch, which was way too expensive. A SD card of the same size was like $25.

+ Show (1) more replyLast reply 1176d ago
ApocalypseShadow1176d ago

$249 was a great price for the OG PSP. PS Vita launching at $249 years later for what it did was a steal compared to PSP. Nintendo dropped their price because it made 3DS seem expensive against it for inferior hardware. It worked.

Yeah. The cards were expensive. But look at the flip side. Many gamers stole games on PSP by downloading them from online. Just like they did with PS1 and PS2 games. And we see how DRM gets cut through in software so fast that that wouldn't have been enough. SD Card would have guaranteed theft immediately. They tried something different. Didn't work out.

The games were coming. Problem was, gamers weren't supporting it like they were with PS4. Gamers either complained the games were expensive or that the games were hand me downs or lesser than console like Uncharted. And with mobile phones powerful enough to play games that looked just as good as portable consoles for cheap or free with ads, something had to give. Sony even gave gamers the ability to stream PS4 games at home or anywhere in the world. Even that wasn't enough for some.

Nintendo has ruled the mobile market for decades. It's why they can weather the storm of challengers and mobile. And with new customers being born all the time, Nintendo rides its same properties like Disneyland. But new in house IPs are almost non existent.

The only thing Switch did was have no opposition. No competitor. Microsoft was too cowardly to try ever and Sony gave it a shot. TWICE. Now, if we flip the article around, we can ask how Sony had been successful with PS4 and PS5, while Nintendo failed at dedicated home consoles and ran to mobile.

persona4chie1176d ago (Edited 1176d ago )

Except they didn’t run to mobile? They’ve always had “mobile” devices, and they’ve proved in the past, gimmick or not that they can have a hugely successful system.

They literally just took the best part of the Wii U and made it independent. The Switch is a home console as well as a handheld, not just a handheld but people like that as an added option.

And while Nintendo has definitely had a few poor selling home consoles they haven’t failed by any means, “mobile console” or not it’s still successful.

Plus money is money. It doesn’t really matter if Nintendo is making it with a home console or a handheld. Just like Sony saw the handheld wasn’t viable so they dropped it to focus more on PS4.

Neonridr1176d ago

they failed once, with the Wii U... so you could say that but you'd be reaching Apocalypse.

rdgneoz31176d ago

@persona4chie "And while Nintendo has definitely had a few poor selling home consoles they haven’t failed by any means"

What would you call the WiiU? Nintendo ditched that pretty fast and went to a new console after a few years. WiiU (came out Nov 2012) had 13.56 million sales as of December 31, 2019. Switch has around 80 million and it came out just under 4 years ago.

That said, they learned from their utter failure with the WiiU and came out with the Switch.

ApocalypseShadow1175d ago (Edited 1175d ago )

Nintendo has failed more than once. Home and portable consoles. But name a portable console competitor to the Switch? I'll wait...still waiting...still waiting...

What some fail to mention, is that Nintendo has/had no direct competition to Switch. Zero. They also fail to see that Nintendo has been the dominant portable console maker since Gameboy. Not one portable has won against Nintendo since then. Targeting Vita is foolish as the market leader has always been Nintendo.

As for home consoles, Nintendo basically abandoned the formula of building a dedicated home console. They built a hybrid that's really a portable that replaced 3DS and happens to connect to a TV. But we all know its use and tech specs is mobile. Trying to spin that it's a home console is ridiculous when it can't even play certain games on home consoles. That's why it's streaming certain games. Why? It's a mobile platform. That just happens to have no competition. And Nintendo has been riding on underpowered products while selling the same properties without new IPs for years. At least we can say with Sony, they make new franchises EVERY GENERATION. Something Nintendo doesn't do.

Summary: Nintendo has always been portable market leader for years. And now, they have no competition. Not even from 3DS. So, of course Switch is going to sell unopposed. Vita would have been destined to be second fiddle to Nintendo with portables regardless. Even if Sony would have stuck with Vita.

+ Show (1) more replyLast reply 1175d ago
gamer78041176d ago

No first party support, end of story, they set it up to fail. I still have mine but after launch there was third party support only. They left it to die.

persona4chie1176d ago

Yeah I had a vita on two separate occasions, and I loved it. But like you said, they created this great system and then said “alright go die”

gamer78041176d ago (Edited 1176d ago )

@persona. Right I really liked the system. I even bought the pstv thingy to play my vita games on the tv too

Knushwood Butt1176d ago

It did get a lot of first party support for the first couple of years, but what happened is that third parties didn't know what to do with it. Toned down ports on the cheap, or risky new IPs or AA spinoffs,

They all held back and waited to see someone else take the plunge but it never happened and sales of the Vita didn't pick up, leaving Indies and slowly dwindling first party support.

Name the big third party games on Vita. Assassins Creed Lady Liberty? That CoD game?
Nothing from Capcom.
Nothing from Konami.
Koei Tecmo supported it well but all ports.
Bandai Namco had Ridge Racer that got slammed due to weird content behind paywalls.

Also didn't help that the media slammed anything that wasn't breaking new ground. Strange how the Switch gets a free pass on that.

Anyway, it did get Darius Burst CS, which is also on PS4, but is portable shmup excellence.

Ulf1175d ago (Edited 1175d ago )

This isn't true. There were a ton of (very well done) first-party Vita games in the first couple years -- Unit 13, Killzone Mercenary, Uncharted, Little Big Planet, etc.

They did choose to cater to an older audience, which may have been a mistake.

+ Show (1) more replyLast reply 1175d ago
badz1491175d ago

Nope. Games. Plain and simple. It didn't even have the games like the PSP did. Such a shame for such a wonderful hardware

specialguest1175d ago (Edited 1175d ago )

Even today people are still not willing to accept that what you stated with the overpriced memory and Sony showing little support was a big factor leading to the Vita failure. I remember wanting to a Vista, but was really turned off by the proprietary memory price. Sony abandoned the PS eyetoy on the PS2, the Vita, and PS Move. The PSVR got more support, but Sony could definitely do more

+ Show (2) more repliesLast reply 1175d ago
franwex1176d ago

Pretty much Sony ditched it to focus on PS4. Can’t say I blame them, but it is disappointing. If Nintendo can manage to put out games for handhelds and main consoles-I would assume Sony could too.

persona4chie1176d ago

Oh definitely and the Vita would have been the perfect system for it. The PSP sold how much? 80m? That’s really damn good. If the vita 1. Had more first party support from Sony. 2. Had cheaper memory cards or used SD cards (the 32gb card cost and eye watering $120 at launch) and 3. Maybe launched at a cheaper price, maybe $50 cheaper it would have easily been a success.

godofiron1176d ago

I personally skipped the vita because memory was just so damn expensive - then eventually, Sony gave up on supporting it.

it got nowhere near the love that the PSP got, which is an absolute shame cause it paired pretty well with the PS4.

1nsomniac1176d ago

The only thing Sony cared about was protecting its image against piracy. They were willing to destroy it for the sake of saving face to its investors after the PSP. Same approach they took with not allowing external storage on the ps5.

AnotherGamer1176d ago

The overpriced memory cards easily.

Show all comments (45)
90°

10 PlayStation Vita Software Missed Opportunities

VGChartz's Adam Cartwright: "Many would argue – and I wouldn’t really disagree – that the PlayStation Vita never really had a killer app. There wasn’t that one piece of software that helped change the console’s fortunes. The closest we got was arguably Persona 4 Golden, an early release that received huge critical acclaim, but it was part of a niche series and as such its sales impact from a hardware perspective was muted.

There were missed opportunities along the way, as certain titles had the potential to change the Vita’s fortunes, but the way the final product was delivered (if indeed it was delivered at all) left a lot to be desired and so they didn’t reach their full potential. It’s these games I’m aiming to look at this in this article – 10 games that were missed opportunities on Vita. I’m not saying that every release I’ll be talking out here had the potential to be a “killer app”, but if they had been executed a little better they would have undoubtedly been a key factor in helping the console reach a wider audience."

Read Full Story >>
vgchartz.com
ilikestuff1668d ago

Still thinking about the that last of us 2 multiplayer missed opportunity

isarai1668d ago

My soul still aches over the idea of making 3D Dot Game Heroes a Vita series never happening after the dev studio expressed interest in doing so. Could've been a flagship for it, or at least carried it a bit further.

Abcdefeg1668d ago

The vita contributed to the ps3 having less support from Japanese devs. I hope sony keep focusing on one console at time like they are now in the future

1667d ago