PixlBit | "Somewhere during the creation of a game, there seems to be a point where the design team must ask itself, “Should we make our game longer?” Sometimes this might result in the addition of compelling new content, but so often it results in revisiting the same places you’ve already been to collect more thingamabobs. This very decision is what ruins Giana Sisters: Twisted Dreams. Your forward progress in what could be a wonderful game is stymied until you can perfect your collection of MacGuffins without dying in levels you’ve already completed. It’s a real shame too, because without this unnecessary padding I wouldn’t have noticed the game’s glitches or gotten as frustrated with its inconsistent responses. Most importantly, I wouldn’t have gotten so sick of playing it."