More Spore: An interview with Thomas Vu got a chance to catch up with Thomas Vu, producer for Will Wright's Spore, to put all sorts of questions to him. Find out what Thomas thinks of DirectX 10, creationism, the girl market and, um... probing. The structure of the game though and the way players continue to grow and grow, moving upwards through levels seems a little disjointed perhaps. Do you see the game more as a whole, single game or as lots of minigames on a single topic?

Thomas Vu: For the gamers and as they play it, although we still have a lot to polish and get the flows and transitions right, the intent is to have it viewed as one large game. To get the full experience it has to be viewed that way. We're making it for the gamers who want to play it as one whole.

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