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Submitted by RoninKengo 900d ago | interview

Super TIME Force programmer talks about the difficulties of designing a game around time paradoxes

Capybara Games’ Kenneth Yeung describes how Super TIME Force‘s origins at the 2011 TOJam informed its evolution into its current guise as an upcoming Xbox Live Arcade title. (Capybara Games, Dev, Retro, Super Time Force, Xbox 360, Xbox LIVE, Xbox Live Arcade)

Credit url: reddit.com
Attached Video
http://vimeo.com/48563418
ab5olut10n  +   900d ago
this sounds amazing, wish it was coming to pen

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