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Super TIME Force programmer talks about the difficulties of designing a game around time paradoxes

Capybara Games’ Kenneth Yeung describes how Super TIME Force‘s origins at the 2011 TOJam informed its evolution into its current guise as an upcoming Xbox Live Arcade title.

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dorkshelf.com
http://vimeo.com/48563418
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ab5olut10n1292d ago

this sounds amazing, wish it was coming to pen