Jon Hamlin: Legacy. Legacy is what Halo 4 is all about. It is about a studio that inherited the legacy of one of the most popular game franchises ever made trying to establish one of their own. It is about striking out on one’s own, but returning to what came before out of respect, out of admiration, and because what came before is simply too big to ignore. Ultimately, Halo 4 is a game about who we are, and what we leave behind when we are gone. Legacy. It is a franchise surrounded by it, and everyone from players, to the animator at 343 Industries; from the Xbox editor at such-and-such a gaming website, to the lowly freelance games journalist, can feel the awesome, omnipresent weight of legacy. We can’t escape it. No one can. It is a situation afforded very few on such a scale, but the Halo franchise has been with gamers for so long now that legacy—whether we realize it or not—contextualizes how players approach the franchise. Did 343 Industries ignore the legacy-effect? Or, did the development studio embrace the legacy of what came before?