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Games need to stop with the chosen-one heroes

Titles seem to be adopting the "chosen one" trend more and more for their heroes, and one player hates it.

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Lifeequals421414d ago

I tend to appreciate "smaller" games more so these days than titles that force you to save the world.

Canary1414d ago

I'd rather be done with the "douchebag protagonist must die in the end" trope.

Or at the very least let's get rid of the "douchebag protagonist" trope.

MasterD9191413d ago

Agreed except for on Halo...Master Chief is the boss. Plus, he has Cortana.

violents1413d ago

I can really appriciate this article because he's right. I think the narrative in a lot of stories is tacked on and an easy go-to is the "savior" bit. I would much rather the main protagonist be and underdog that has to fight and persevere through everthing the game throws at you. It seems more like a challenge and holds you in suspense as you wonder if you can make it through.

TrenchaunT1413d ago

The problem is much older than the author even recognizes. It is a form of "messianism" that is a common component of stories especially in Western culture, because of its largely Judeo-Christian origins. This is not to say that such stories are more pleasing to us Christians, but only that the idea of a special individual who plays the primary role in world history is deeply rooted in a Jewish and Christian worldview, and is less relevant to ancient Buddhism, for example. Unfortunately it has been adopted in the most ridiculous form and overused by many books, movies, and video games, especially in the Fantasy genre. Almost every Fantasy story is the same, from Star Wars (which is more Fantasy than Sci-fi) to Harry Potter.

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