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Developer Interview: Gaijin Games Gets Drunk with Wii U Power

While plenty of developers have stepped up to take a swing at WiiWare, only a pinch have started from scratch and built good names strictly based on their output for the service. Perhaps the biggest success story in this realm is Gaijin Games: as a brand-new studio, the three-strong team grew steadily as it went to bat and hit it out of the park six times over with the retro-infused BIT.TRIP series, which started off as WiiWare exclusives and have since touched PC, Mac, iOS and 3DS, with a new off-shoot, RUNNER2: Future Legend of Rhythm Alien, coming to virtually all HD platforms in early 2013 from a team four times larger than when Gaijin opened its doors.

Gaijin owes a lot to WiiWare, which helped make the decision to bring its next title to Wii U’s eShop a no-brainer. Having gone behind-the-scenes with Nintendo at E3 2010, in a big chamber of a room with a door like a vault, Gaijin was onboard “the moment it was announced".

Nintendo Life speaks to Gaijin Games co-founders Alex Neuse and Mike Roush about working on Wii U and RUNNER2.

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nintendolife.com
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