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MOBAs: Why New Champions Always Feel Overpowered

LoreHound.com writes: "“OP!” It’s a call every MOBA player is familiar with. Often levied on new champions, gods, avatars, what have you, the fist-shaking declaration is nothing new to gaming. Certain weapons in FPS games, rush strategies in RTS titles or pixel-perfect combo links in fighters, the cries of “overpowered” have been with gaming since Lawrence Taylor crushed quarterbacks in Super Tecmo Bowl. Likely before. The derisive comment is simultaneously a cry of agony and complaint against imbalance. Yet, in the case of today’s popular massive online battle arena titles, it’s often misplaced, misdirected and inaccurate.

Be it League of Legends, SMITE, DotA 2 or Heroes of Newerth, champions aren’t natively OP at release. Once the rage subsides, think on the points after the jump. A combination of them is likely the cause of your avatar’s recent demise, not a game designers inability to get things right. They may feel OP, but they aren't."

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