New developer 343 Industries promised us the utmost care and sensitivity while working with this monumental intellectual property. 343 ensured us that they were just as passionate about the Halo universe as the fans were if not more so and would endeavor to bring us a promising new future of Halo gaming and boy, did they deliver.
Halo 4 is a beautiful game, simply put. Every single model and texture feels alive, vibrant, and fluid; making for a memorably cinematic experience that even observers can enjoy. The amount of detail and care put into the newly revamped Cortana and Master Chief models not only brings tears of pride to those who have played Halo since Combat Evolved but also propels the franchise up to the forefront of the modern FPS arena once again. The sleek and masterful redesign of weapons makes for interesting diversity among similar weapons within both campaign and multiplayer and the Forerunner weapons are a welcome addition to the familiar arsenal of UNSC and Covenant arms. From the wreckage of the Pillar of Autumn to the vegetation of Earth every set piece is unique and not only serves a purpose but also makes for some of the most beautiful environments to have graced the 360 in a while.
9.0/10
Otherwise, the balance would be just thrown off if we had maps the size of guardian or citadel with everyone having sprint.
You called?
On topic though, I agree with the removal of armour lock. It was like the most abused armour ability.
Regarding map sizes, I see them as an alright size. For like team slayer though, I reckon they should have some more Haven-like sized maps.