Ninja Theory have revealed that a demo for the upcoming Devil May Cry reboot simply titled DmC will hit Xbox Live and the PlayStation Network next week.
talk about a sinking ship. XD
Yep,incoming another failed Demo like Resident Evil 6?
I hope it delivers.
i hope it stinks, cuz if it does, Capcom will stop outsourcing their games to the west and it will give them a big wake up call...but if this game did well, we will lose any hope of a true DMC game and Capcom will continue to ruin their own games by relying on western devs @ TheBlackSmoke if i go to a Japanese restaurant i want something Japanese not a hamburger, look at this game now, it's running on UE3, easy bosses and combo system for noobs, 30fps, the cinematics and characters look like shit.... you don't understand the game design philosophy between japan and the west, Japanese are the best when it come to action games, deep gameplay, challenge, character design, complex deep stories and outstanding cinematography.... if Kojima gave MGS5 development to a western studio you will be ok with it as you are with this game... good for you
Why do you have 1 bubble only ? I fix that:)
So basically what you're saying is if the game is good then its a bad thing because capcom will be justified outsourcing it to Ninja theory.... ..your'e an idiot Just proves all this "criticism" is pure blind hate. fake ass gamers.
Blacksmoke , it is true what you say , he shouldnt hate a good game and wish for it to fail .. But he also have a point , developers these days dont listen to fans , they are changing too much , if people feel like it need a change like that then they must do it , most people were against the idea so there is no reason to do it.
Capcom is attempting to restructure their game development philosophy by hiring on as much as 1000 new employees by 2023 to stop from outsourcing their games. http://www.crunchyroll.com/...
There was only a single thing in your edit that didn't make me want to slap you. I won't say anything about NT's DmC, I've got a whole other essay for that and the original games. Let's instead talk about your entirely misguided statement on Japanese vs Western design. First on the list: 'THE BEST WHEN IT COMES TO action games, challenge, deep gameplay. I'm sorry, what? Where exactly were you when Half Life 1 and 2 came out? Deus Ex? Battlefield 2? Gears of War? Team Fortress 2? The first three Call of Duty games plus expansion (by which I mean 1, United Offensive, 2 and the first Modern Warfare, there is no CoD3) Uncharted 2? What about Portal or its sequel? The first two Thief games? Those never tickle your brain? Granted some of them contain design choices which are now staples for many games in development but these are only a handful of examples of the kinds of gems Western Devs can pull out every couple of years. Capcom's ex head of R&D and Global Head of Production Keiji Inafune said that Japanese games are five years behind Western designers and he was dead on the money. It was only recently that Capcom finally abandoned the dreaded tank controls for Resident Evil 6, and meanwhile for other Japanese games we have turn-based RPG after turn-based RPG and... visual novels... which is not to say that some of these aren't enjoyable or even good games. The fact of the matter is that games such as Devil May Cry, Killer7, No More Heroes, Resident Evil 4 and some of the more well known Japanese games are the exception, rather than the rule. Western Designers actually try to innovate (or at least they certainly used to until this CoD fever gripped the market, but it's far from accurate to say that innovation is dead, I mean look at games like Dishonored and XCOM: Enemy Unknown, granted the latter is a remake of a timeless PC classic but it still stands out), and even then, we've got the Indie market churning out titles like Interstellar Marines (which I fervently hope achieves its Kickstarter target), Plants vs. Zombies, Natural Selection 2 and so many more. Can you really tell me that there's anything like that in the Japanese games industry? Next on the list: 'THE BEST WHEN IT COMES TO character design, complex deep stories'. Saying this is like saying that all British people have bad teeth. Some of us do, but far more of us don't. Games are like films are like books in that you've got your good narratives and your terrible ones. Snake from MGS has only grown and grown as a character since his introduction in the first Metal Gear game ever made, on the other hand, as a general rule however the MGS games are actually pretty mediocre in terms of writing. Western games like Gears and the recent Cowadoodies put more of an emphasis on gameplay than story-telling, while Japanese games seem to prefer gameplay taking a backseat to story (or at least, to me they generally do). The problem with game design is finding that ever so fine balance between the two, which is something only Half Life, Portal, the first Modern Warfare and World in Conflict have ever really done fantastically in my opinion. More to follow…
Rant continued... Capcom stands as the almighty King of consistently bad writing, with Epic Games and their Gears franchise coming in close second and I can quite easily and quite comfortably say that I possess more writing talent in my index finger than Capcom do in their entire writing department. The Resident Evil series, Devil May Cry, Dead Rising, even Megaman (though significantly less so than the others which are actually apparently supposed to be taken seriously) have suffered from loopy, fanfictiony plots and dialogue that ranges between hilariously poor and 'oh-christ-above-did-he-RE ALLY-just-say-that-with-a-strai ght-face?' What gets me most when it comes to character design in Japanese games is how utterly, completely impractical some of their characters dress. Ada Wong from Resident Evil 4 heads to rural Spain on a mission against giant, stabby tentacle monsters (and it WOULD be tentacles), surely some more rugged attire would be appropriate? No, let's put her in a fucking red dress cause it looks cool. Style over substance it seems is a rule where Japanese game design is concerned and I really only need to point you in the direction of the Devil May Cry series to confirm it. While Western games are far from immune to this kind of thinking, it's far, far less common than it is in any Japanese game. Another pet peeve of mine when it comes to Japanese games (and this actually extends to Japanese media like anime and manga), is that 80% of the time, it thinks it's smarter than it actually is and practically demands you take it seriously. In fact, outside of some of Suda51's efforts I don't think I've seen any Japanese game which outwardly mocks itself or just doesn't take itself seriously. In some of those cases a tongue-in-cheek remark or some actually absurd gameplay elements in a world or narrative which has gone so far over the edge it's come up the other side would acually improve the overall quality of the game immensely. God Hand did this perfectly in terms of gameplay and will forever rank as the best PS2 game of all time to my mind, though it's story was pretty much 'for the lulz' and while Gene had his moments, he was only marginally deeper than a puddle and I remember him pretty much the same way I remember Dante: because he did some crazy shit... and also because I go through it at least once every two months. Coming back to the concept of 'style over substance'; this kind of ties into cinematography and I'll give you that one. Japanese devs know how to frame a picture and generally I also find their box art much more appealing to look at than Western - particularly American - box art (I apologise to those of you who hail from the States, mostly because you've got to put up with so much face-collage box art). End point is that story-writing and character design are inconsistent devices when it comes to the games industry. There are some fantastically realized stories and characters in Japanese games as there are in Western games. It's really a matter of how much work the designers put in (or think they've put in) to crafting a believable, workable story and cast. Western game design is far from perfect and there have been some absolutely cracking Japanese games but you could not have been any more wrong when you made that edit.
LOL! I knew you were up to something! Ha ha! Not all Japanese blooded people lives in Japan, FYI. To tell you honestly, we don't even speak Japanese or Nihongo at home. But let me tell you something. I am proud of everything Japan, it runs in my blood. Japanese anime, manga, music & games since I was young is my life, tomodachi. (You are lucky I am in a good mood today) You are very disrespectful for a Japanese. Are you 12 years old? Also narrow minded at that because Jak & Daxter, and all three Uncharted PS3 games were designed by the great Japanese game designer at Naughty Dog Mr. Hirokazu Yasuhara co-creator of Sonic the Hedgehog. So in other words these western games are designed & made by a Japanese. Didn't like western games before because for me Japanese games are the best but Uncharted games changed all that for me. Didn't know these stuff at first when I played Uncharted 2 but these explains why it was most awarded game ever-thanks to Mr. Yasuhara & ND. Proof: http://en.wikipedia.org/wik... Evan Wells ND co-president https://www.youtube.com/wat... @ 8:37 And you bash a game made by a Japanese person. Your hatred has blinded you & clouded your reasoning.
I'll give it a try.
I try it but even if i like the dumped down combat i will buy the game used. suck it capcom
thats right fight with your wallet, crapcom and ninja theory doesn't deserve any money. especially when NT insulted fans of the old DMC games and they insulted the creators of DMC.
@RivetCityGhoul Exactly!! There is no need to give money to disrespectful people. This game has been doomed for a long time now. It will have really bad sales, I'm sure of it.
and making a noob game out of DMC with press DT to win Button and Broken Stylish meter so every casual can achieve a SSS in ranking ..its just hilarious though i have to admit the new combat practise mode is a good idea but thats the only good thing i can think of..
best dmc ive ever seen
something tells me i should keep my hype level at a minimum. i love the series so much i don't want to get disappointed and capcom have been doing exactly that as of late.
I'm already disappointed by the lack of a taunt button and auto lock on controls.
cant wait to try the demo personally. i think the game looks great
Will definitely try this demo out. This will make or break my purchase. Not buying any DLC though. I don't support Capcom that way.
I'm gonna try both versions. It's true, I do hope it sucks, but if its good... dammit. I'll do it.
This is a prime example of what's wrong with gamer communities right now. So much fucking hate. There are so many people in this thread that desperately WANT this game to fail without ever playing it. What the fuck is that shit?!
It goes along the lines mostly with the bad PR Tameem has been delivering the man has proven to be very rude, arrogant, and downright dismissive of the original DMC fanbase and its creators. He also goes around the bounds of deeming himself knowing whats best for a series that he has bashed on multiple occasions for its Japanese culture. Though probably the one thing he said that will never make me see eye to eye with this man is that the premise of designing this game along this concept, A game that is designed purely in the developers interest to play (Half true, you can have this in software development however you have take users in to even greater consideration then yourself) also the premise of designing a game for a demographic that does not exist (Your not referring to the original DMC fans are you?).
people aren't hating for no reason you know?
Having played the game at comic on 2012 at NYC I can say with clear conscience that this game rocks. :-) The 2 levels in this demo will be great. I can't wait for the full release. I already know its good. So no need for me to hold my breath. Bring it. This and All stars will keep me busy.
Playing this game, whether it's good or not, things will not change. I have been against DmC ever since the trash talking of Tameem Antoniades. So i want to see if DmC is as good as certain people say it is or if it's just a overhyped game because of it's graphics.
its how well it controls and how smooth it plays. its your standard fare with UE3 as far as engines graphics go but the gameplay is where its at! and after playing it at NYC ComicCon this year I'm excited for the full release! its hard to get a grasp of the story this early with just 2 levels from the demo, but What i played was excellent in regards to DMC's legacy, cosmetic changes aside, this game is DMC to its core in everyway! Its just under NT story telling and Capcom's Teaching!
@Sevir Story: Mix of V for Vendetta , They Live and DMC's story. And a "Save the girl" instead of the world plot. And at end Vergil the leader of "freedom" organization betrays Dante/other people Gameplay: - No Hard lock on or OPTION To have it - 30 FPS = less smooth -well see when we play the demo - no Turbomode. And DMC's core is Dante. It is Dante who defined "Devil May Cry" in DMC 1 when he told Trish "Trish Devils don't cry". Without Dante DmC reboot is JUST ANOTHER HACK AND SLASH. Are we going to call ASsassin Creeds for "PRince of Persia" based on fact it has extremely similar gameplay to PRince of Persia and is made by same company. All i know is that DmC doesn't seem to improve DMC gameplay. People are talking about DmC's gameplay success based on it reaching the standard required gameplay that you see in DMC 4. That's not enough. It's supposed to improve the gameplay not recycle it with new skins.
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