El33tonline writes:
"Sure, it’s a little gauche writing about the internet and Twitter ‘leavings’ of videogame luminaries, but this one is potentially very exciting…
After departing Epic Games in October this year, Cliff Bleszinski has been touring around the US with his wife, while visiting other game developers and making stops at places like Disneyland.
What’s news from Mr. Bleszinski today? He’s just received a phone from Ubisoft… or, maybe Ubisoft…"
@snookies sorry for the edit..
The title said "can refuse" so I got confused. Maybe it was a typo but then again maybe it wasnt.
Perhaps his own game with UBISOFT backing it?
But the thing that gets me, everyone talks about Epic games titles and immediately pin all the credit to Cliff, it's hugely unfair to the rest of the team who cumulatively will have put in substantially more than he did personally.
I think his shooting to fame and media reporting every statement he ever makes has gone straight to his head, sure he optimised the Unreal engine really well for "older" tech, but from a creativity and originality stand point, i don't think he could run his own studio and do anything significant we haven't seen before.
He could make a studio and blow us all away for all we really know, but i just don't think it's in him to leave a massive mark like Konami or (early) Capcom.
https://www.youtube.com/wat...
They clearly don't like you enough Cliff...
What exactly does Cliffy B do? I'm being legit.
He seems to get quite a lot of hate, yet I still don't know exactly what it is he does. Lead Designer? What is that? In terms of involvement with the Gears franchise?
If he had anything to do with the smoothness of Gears gameplay, then hell yeah hire him for watch dogs.
To explain this simply, just imagine the lead designer as the one that tells the design team(s) what they have to do. The lead designer thinks about what to do, and the design team conceive what the lead designer want. He only gives the direction to take.
I don't know how much Cliffy is involved in the design of Gears of War series, but we can guess he asked the designers to incorporate the cover system, the chainsaw battles, etc... So he basically is behind the ideas of the gameplay mechanics.
Which kind of ruined my expectations since i didnt want it to be a pure shooter.
Assassins May Cry: Revelations of the Brotherhood
That made me chuckle ^^
Just call the guy. The worst he can say is no.
As long as he gets his own IP to tinker with. He shouldn't be screwing with well established titles (i.e assassins creed, far cry etc) i don't want to be chainsawing a demonic unicorn in Far Cry 4.
They're offering him a job. Ubisoft is a great publisher. Pretty successful too and is only growing.
And you can tell Cliff is using his twitter as a bargaining chip. Playing all the companies off against each other so he gets some kind of astronomical fee ;)
he is a all around great designer, can't vouch for him in the history department, but in gameplay and stage design he is very good.
and wasn't Gear that redefined the TPS genre? you guys can say what you will, but the cover system, when not abused, is very good.
Wonder if it was really Unisoft, though.
Who am I kidding? N4G would still have trolls.
and have them start working on a new PS4/Vita scalable engine that would help benefit Teams looking to transition from PS3 to PS4 under sony's stable ease into development faster! with his expertise in middleware development he'd do well under Sony's stable or MS for that matter, but they already work with Epic a great deal. so i'm sure the Next Xbox will run the next Version of Unreal well
Last thing we need is Rainbow Six with huge arms and big pushed out chests....lol