Depending on where you stand, Halo is probably a fun game for you, but was it a game that really needed to be made?
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
It’s a law of nature that eventually, every long-running game franchise will have a particular entry that gets dinged for straying too far from what made it so fun in the first place. Your Super Mario Sunshine, your Dragon Age II, Assassin’s Creed III, and so on. Whether or not that opinion changes more favorably over time, the initial specter of negativity will forever hover it. Microsoft’s Halo is no exception, except that negative specter hasn’t hovered over one particular game, but one whole studio.
Halo 4 released 10 years ago today, and its disappointing reception was just an omen of things to come with 343 Industries at the helm.
Halo 4 and infinite have a 87 on metacritic and five a 84🤣. 343i need contents and everything else will play it self out.
Halo 4-6 are like the Star Wars sequel trilogy
They all just seem like a brand new games with small connections to the last one but no solid arc connecting them, you’re just told stuff that happened off screen in between the games and nothing makes sense
It’s like they didn’t plan a new trilogy out
I'm getting a good gaming laptop soon and i'm finally going to play through the Halo franchise again plus Infinite but i never played Halo 4 before .. can anyone tell me how's the campaign in comparison to the games before it and compared to Halo 5 ?
"I don’t want to hear that everything is explained in the books, because that’s bull****! Games shouldn’t be some homework assignment where you have to do outside work before play the game, it takes away from the experience as a whole."
True....except by the 4th installment of a major franchise with a universe that is ever expanding fans of the games will have read the books without question or whining. The plot also made perfect sense even without reading the books. Your just a terrible troll who thinks that because YOU don't like a game that the game is bad.
I was rather disappointed in Halo 4 single player. As someone who hasn't read the novels, I really have very little idea who the Didact is other than a Forerunner. And being the game basically didn't give him any characterization, I never cared who he was. When it came down to it, the only part of the story that meant much to me was Cortana's story, especially the end.
As far as the gameplay, I was expecting a little more. But when I saw the new enemies and new weapons I was excited, then realized they function almost exactly the same as the Covenant. The Forerunner enemies were the same classes as Covenant (with slightly different ability) and the weapons were exactly Forerunner versions of what is already there. Forerunner assault rifle, BR, sniper, shotgun, etc. I'm not looking for Rachet and Clank creativity, but it just felt lazy.
The MP seems good, though, from the couple matches I played. I honestly haven't really gotten into yet, though. I'm still working on Assassin's Creed III, then I'll let it steal my life for a month or two if it's good enough.
In no way has halo 4 failed...its an incredible game! I'm a ps3 gamer...and eventhough I believe xbl fees to be a rip off..I got a 360 just. For halo 4. STOP HATIN!
You guys should watch the terminals it gives some back-story to the forerunners.
lol all the hate for this amazing game still LOL, suck it fanboys, halo 4 is A.M.A.Z.I.N.G i can't put it down, i just also recently went through a break up, and i dont even think of it when im playing halo 4, its just got everything in one package, the multiplayer also is the best of any game.