High-budget, high production games and technologies have a bright future, but the way these "triple-A" games are made in the years ahead must evolve.
That's according to Epic Games founder Tim Sweeney, the mastermind behind the widely-used Unreal Engine, speaking at the Gamasutra-attended opening keynote of the Montreal International Game Summit.
While last two gens were more for RPGs it was more diverse in gameplay and story while fps has grown in popularity this gen things have been not do diverse :/
New IPs won't surface because they won't be worth the risk. Halo and CoD sell. But that also means more Halo and CoD will show up because they sell.
A smart company also wouldn't sit on one product and be happy, eventually that product will die. Activision knows this, look at Tony Hawk and Guitar Hero.
I agree a lot of risk taking ones will probably vanish, but you also have indie guys sitting there and smaller companies like ND and Insomniac wanting to be creative too. With the big digital push, its also allowing them to open a door since they don't need cash to print off millions of discs.
With mobile and casual game selling so well, why don't the publishers stick to ripping those people off for money. Then put money, effort, and time into "real" games and watch those sell well too? Take risks, if it fails, who cares just rip a little more people off on Facebook "you need energy" credits, or release a free-to-play (pay-to-win) game to make the money back.
No need for studios with thousands of people just to make a yearly title....it saturates the market and forces people to buy less games because they dont want to waste 60 dollars on the same crap.
The reason I wonder that is because look at what EA went through with Wii. Dedicated their company in that direction, stumbled, and Activision took over.
Basically you would be screwing your fans and going for the gold. Tossing out the window the possibility of COD or Mass Effect etc....And who knows how reliable the mobile market is, it could easily be a fad still.
If this gen has shown anything its that middle-ware between AAA and handhelds can't survive on consoles. And believe it or not consoles need more than AAA only titles.