DSOGaming writes: "PC gamers, this is a good day today as Cevat Yerli has finally spilled the beans and revealed why Crysis 2 did not feature huge levels, similar to those found in the first Crysis game. According to Cevat, Crytek believed that the sandbox experienced (offered by both Far Cry and Crysis games) was perceived as something of an elite gamer kind of thing. Crytek got disappointed as other, more linear, games were selling better than Crysis and decided to 'join' them"
Crytek's have to be some of the stupidest developers I've come across. Simply because they have such technical and artistic scope and they piss it all away on a boring linear shooter and then get stunned that their games never sell excessively. There's always some stupid glaringly obvious flaw that just will NOT let their games compete properly on a market. Crysis required a super computer and crysis 2 swapped out good art style for boredom manifest in new York city's grey skies, grey walls and grey everything. They make great games they just can't sell them for shit to make money. Even when they do sell they probably out run budget by two fold.
So tired to that stupid statement. I'm no fan of Crysis 2 but I'm pretty sure they put a considerable amount of effort into it.
New York isn't the problem, it's the damned shrinked explorable surface area and vestigial vehicles that ruined it.. Crysis 1 was superior and know for these areas.
There was even an article where Cevat admitted that it would have been a different game if they still focused on the PC.
But w/e.. Goodluck with your Crysis 3.. regardless of my hate with Crysis 2, I still wish for the better with C3.
People obviously wanted to have it and made effort to get it one way or the other. Well let me tell you That Crysis 2 is far from sub-par compared to most generic FPS on consoles. Also the graphics are not a travesty compared to most FPS on consoles.
PC gamers do not need to compare it to PC games, you have to compare it to most console FPSs. The problem from different perspectives is that Crysis 2 is a mixed-bag, most Console gamers, i know, didn't even complete the 1st 2 chapters because they didn't get the gameplay (pieces of sandbox style Crysis 1 in Crysis 2) and wanted it to be more lineair.
They also were influence by comments made by a small spoiled PC crowd and some skipped it.
Most PC gamers were confronted with more CoD Lineair gameplay at the beginning and were put off so they also didn't finish the 1st 2 chapters and started to make negative remarks on the forums.
Crytek doesn't deserve the overall negative remarks by a small group of loud mouth PC gamers on the forums, you guys are doing more damage to the game than Crytek could ever do by their misguided PR and other gameplay choices.
All things being equal i also was put off by the choices Crytek made in Crysis 2, but i still enjoyed the game and understood that Crytek is just a company that had to make a profit after their 2nd most pirated game on PC 'Crysis 1'. Crytek made some bad decisions, i admit. But still it doesn't deserve being treated like they are now.
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"I believe that was due to the limitation of consoles more than anything but then again GTAV is going to have a massive open world so it can't be that. "
Doubtful. Dunia is a bastardized version of the original Crytech engine (for Far Cry) used by Ubisoft. Dunia was used to make Far Cry 2 and that was a full open world FPS game, and it worked fine on consoles. It even had a pretty decent terrain editor that worked on consoles. It even looked good.