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Submitted by burn1n9m4n 656d ago | opinion piece

Horse Physics

"This week Vivas spirals even further into the darkest recesses of his mind to talk about horses in video games. What are they good for? Why are they there? How do they control? And his new idea for procedural horse middleware." -PSLS (PC, PS3, Xbox 360)

doctorstrange  +   656d ago
They are always terrible.
dbjj12088  +   656d ago
Some horse glitches are pretty awesome though.
ItsMeAgain  +   655d ago
RDR's horse physics are awesome.
burn1n9m4n  +   655d ago
Agreed, but that game is a huge exception rather than the rule. Or perhaps general tendency in this case.
burn1n9m4n  +   656d ago
Argh! I know! Chase sequences on horses are the worst. Though there are some notable exceptions, but they are few and far between.
knifefight  +   656d ago
If the horse community would drop their anti-game politics and be a little more cooperative then this wouldn't be a problem.
dbjj12088  +   656d ago
Damn these obstructionist horse congressmen.
mayberry  +   655d ago
I've always said the horse physics(animations) in Shadow of the colossus were awesome. ac could use some coding i guess.
burn1n9m4n  +   655d ago
Well considering that that game came out so long ago, I would be surprised if they accurately modeled hit reactions. By all accounts though, you are correct.

Still, that game almost proves my point since riding a horse in that game was merely a conveyance in order to get to the next colossus. Indeed, the real crux of that game was climbing up giants and discerning the puzzle of ascending so that you could kill them.
ninjahunter  +   655d ago
Look at my horse, my horse is amazing.

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