"This week Vivas spirals even further into the darkest recesses of his mind to talk about horses in video games. What are they good for? Why are they there? How do they control? And his new idea for procedural horse middleware." -PSLS
They are always terrible.
Some horse glitches are pretty awesome though.
RDR's horse physics are awesome.
Agreed, but that game is a huge exception rather than the rule. Or perhaps general tendency in this case.
Argh! I know! Chase sequences on horses are the worst. Though there are some notable exceptions, but they are few and far between.
If the horse community would drop their anti-game politics and be a little more cooperative then this wouldn't be a problem.
Damn these obstructionist horse congressmen.
I've always said the horse physics(animations) in Shadow of the colossus were awesome. ac could use some coding i guess.
Well considering that that game came out so long ago, I would be surprised if they accurately modeled hit reactions. By all accounts though, you are correct. Still, that game almost proves my point since riding a horse in that game was merely a conveyance in order to get to the next colossus. Indeed, the real crux of that game was climbing up giants and discerning the puzzle of ascending so that you could kill them.
Look at my horse, my horse is amazing.
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