GameDynamo - "Now seems as good a time as any to call your attention to a massive sale taking place at Good Old Games. Two separate promotions, one from Telltale Games and the other from Interplay, sees a whole collection of amazing classics on sale."
Today Telltale Series has confirmed to TechRaptor that it has laid off a number of employees, while the games currently in development remain in the pipeline for the time being.
Sadly, this is Deja vu, with Telltale going through this type of thing before in 2018 - thoughts are with those affected. Games companies and all sectors always follow each other, with the bad press reducing as each new announcement is made - sad times we live in.
Fallout is turning 25 years old today, and Gameover celebrates the classic series with this retrospective that reflects on how the series started, where it has been, and where it might be heading.
Fallout 1 is close to my heart, not only because I experienced it close to its release, but for the weird, still serious tone it had. I was immersed in the world and the first post-apocalyptic games I really liked. Still, can't and won't recommend it to anyone today. Too clunky and technically outdated. F1 should get a Wasteland 2/3 like remake.
I loved the themes and writing in Fallout: New Vegas, the execution of them though was underwhelming to me, mostly because of the limitation they had to work with both time and hardware related. This game also screams for a proper remake.
Fallout 4 was disappointing to me at first, especially how the factions are handled, too many generic MMO like missions and the whole third act which should have been changed/expanded. But still it's my most played Fallout after they added Survival Mode to it, the gameplay and the world is becoming much more intense. Garbage collecting and weapon upgrades make a difference, especially in the first 30 levels. Settlements also become a real save heaven, so after bigger missions/explorations I like to wind down with improving my nearby settlement.
So as of today, Fallout 1/New Vegas and Fallout 4 are my favorites in the franchise.
Supermassive Games has failed to innovate since its breakout hit Until Dawn and its games are getting more stale, something that sadly echoes Telltale Games' downfall.
Trash article. More jaded commentary from individuals that play so much of something, they get pulled out of the very thing they liked before. Or think everyone is as jaded as them with the genre. Thing is, the developer wouldn't be making these games if they didn't think there was an audience. And, they are not in financial trouble as Tell Tale was. Try again.
Critiquing is fine as we want developers like Super Massive to stay the course of making good games. Especially after rushing games out too quickly after their break out hit. But to go on and say they are on a decline when the very game they just released was received well by the gaming community is jumping the gun. Not only that, but Until Dawn: Rush of Blood was a hit on PSVR fool. Not everyone gets nausea from VR.
Not only that, but the ignorant opinion that Quantic Dreams has declined when Detroit: Become Human is a great game for its genre, was received well by gamers and sold well, speaks volumes about this person's opinion.
These type of games are about the choices and the story. Some of the later releases may have faltered in those areas making them not as good as the original. But i don't see how this author wants them to innovate. It just seems like the author wants to play a different genre. What they need to do is come up with better stories and choices.
The reason that telltale fell into financial ruin was the amount of money they had to pay out for the big License fees. Batman, Borderlands, walking dead, they had to pay through the nose to get rights to use them. Supermassive don't have that problem, although I would love them to do a Nightmare on Elm street, Friday the 13th or Halloween game, the rights to those properties would likely be too much to warrant the cost.
Dumb, uninformed take.
Telltale went under due to, mainly, piss poor management. They grew the team way too big, and took on way too many projects at one time; stretching the key talent far too thin.
Then constant crunch pushed much of said key talent to move onto other studios.
Tied into the fact they kept utilizing antiquated tech instead of moving onto a new, modern engine.
None of this applies to Supermassive, thus a pointless and uninformed article we have here.