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Submitted by sirkibble2 768d ago | news

Dishonored devs wanted to prove games could take creative risks

Harvey Smith, co-creative director of Dishonored, stated that one of the purposes of the game was to prove that Dishonored could be “interesting” and take creative risks within the commercial sphere. (Bethesda Softworks, Dishonored, Harvey Smith, PC, PS3, Xbox 360)

Philoctetes  +   768d ago
GOTY for me. I think we're late enought in the year where I can say that definitively.

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