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Call of Duty: Black Ops: Declassified Hands-On Preview | DualShockers

Giuseppe Nelva of DualShockers.com spent some time shooting people on Call of Duty: Black Ops: Declassified, and comes back from the (small) battlefield with his impressions just a few days before release.

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TheGrimOfDeath1358d ago

Goddammit it was looking so good and now It seems like it's going to be bad again.

SandWitch1358d ago

Gameplay of Operations mission for people who might want to see it:

http://www.youtube.com/watc...

DrDeath1358d ago

Well....... SHIT. it was looking really good lately in the crappy youtube videos. but i did notice the enemy animations were a tad robotic and they didnt seem to shoot much. but that was the Wave mode. i figured they started out stupid and got harder. either way waint for more reviews from the community

Cam9771358d ago

This looks good. However, due to problems, FU Nihicrapstic.

Kingthrash3601358d ago

No shoulder buttons.... Spawn camping... These are to be expected from a handheld shooter. I mean we all know its missing buttons compared to a console. We can wish for more buttons but have u ever put a ps3 or Xbox controller in your pocket? No really a handheld adding more so its something people need to get over. As for spawn camping...... Ever play BF3 especially on metro? That's the norm on consoles, didn't see any reviewers complaining. I'm not say its to be excepted but its nothing new to the FPS multiplayer. Why are we expecting better from a handheld than from consoles. As long as its fun I'm in. Waiting for the review that says rather its fun or not.

profgerbik1358d ago (Edited 1358d ago )

Sorry my hand slipped and hit disagree meant to hit agree -_-...

Yea kind of stupid. You gotta ask yourself did any of these people writing these reviews ever play Unit 13.

That clearly showed you don't need any damn extra shoulder buttons at all.

OMG I have to use my thumb and touch a small screen icon instead of my finger reaching to touch a trigger.. Fuck you!

Abriael1358d ago (Edited 1358d ago )

There's a difference between having SOME spawn camping and matches that are basically a lot of spawn camping kills back to back.

As for the buttons, the big problem is that the vita has a VERY confortable and reachable back touchpad (hell, it's pretty much the equivalent of the second pair of shoulder buttons, position-wise) that is very underused in this game, and could have been used for functions that you use very often (like grenades and melee), instead of using the front screen that requires you to literally remove your fingers from the controls to operate.

It stands to logic that the game should make use of the control device you already have your fingers on for the most common functions, instead of putting them on a control device you have to move your fingers to.

The problem doesn't really lay with the Vita, but with how the vita has been used for this game.

Kingthrash3601358d ago (Edited 1358d ago )

Yea that's true...... But then they would complain about accidentally touching the back pad. To solve it all they should make use of the mic and implement voice commands. Just say "grenade" or "melee" then buttons are not needed. Lol naw but seriously we as gamers always adapt to games controls. This will be no different.

Abriael1358d ago

@Kingthrash360 Sure, we adapt, but when you design a control scheme, you should still try to find the most ergonomic way to do the most common operations.

The game is by no way unplayable, but it could be quite a lot more playable :D

Kingthrash3601358d ago

I agree. if only devs had the same view as us gaming would be much easier. Smh

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