"When Okami first came out six years ago, it wasn’t played by millions of people. It didn’t break any sales records, it didn’t have an addictive competitive online mode, and mainstream gamers did not recommend it to their classmates. To be truthful, Okami didn’t even change the way games are played. But it was one of its kind. It was a rare thing to make a game so subdued and tranquil and yet make it so good, and six years later, that feeling of rarity resonates more than ever."