"Portable entries of big franchises are usually created one of two ways: They are an attempt to emulate the gameplay of the main games as best as possible, or they are something different entirely. The latter usually focuses on experimentation while trying to stay as connected as possible to the original games. The former, on the other hand, rarely succeeds, mostly due to the hardware limitations of the handheld in question. Ubisoft has tried both approaches with Assassin’s Creed, but thanks to the Vita’s impressive technical specs, the former finally seems entirely plausible for the franchise. Assassin’s Creed III: Liberation is that game, blending together well-known elements of the series with some Vita-specific gimmicks that rarely succeed."