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Submitted by Relientk77 1118d ago | opinion piece

Current-gen's obsession with online progression is wrecking multiplayer and making you a worse gamer

David of GamesRadar - I was playing XCOM: Enemy Unknown the other day. This should come as no surprise, as playing XCOM: Enemy Unknown is basically all I do these days. But this time was a bit different. Having recognised that the game is clearly ruining my life, I’d decided to claw back a bit of the social interaction that Firaxis’ compulsive beauty has been robbing me of lately. So I was trying out the multiplayer. (Culture, PC, PS3, Xbox 360)

Chuk5  +   1118d ago
I pretty much agree with this article. Tbh, that's the one thing that's made me a little sad about Halo 4. They had a system, that was really pure. You win, you level up. You lose you don't. Halo 3 was much like Super Street Fighter IV for me and I play those games still. It's another reason why I play gears. I am atleast hap that Halo 4 is using a different take on progression, but it just rather have none.
detroitmademe  +   1118d ago
good read and i agree
dedicatedtogamers  +   1118d ago
Great article. I agree. "Back in the day" (ohhh I'm showing my age) with action games like the Quakes, Unreal Tournament, Tribes, Warcraft 2, etc. you simply played the games and enjoyed them. Other than the score that you saw at the end of the match, there was no levelling up, no leaderboards, no achievements, nothing.

Granted, it IS fun to level up and get all sorts of little perks, but then it turns into a treadmill just to get to the next level. I wish developers would FIRST make a game really fun (regardless of any level-up treadmills) and then add in that stuff later if need be instead of designing the game from the ground up that way.
3-4-5  +   1118d ago
Some random person I've never met, can't determine weather or not I've increased or decreased in skill as a gamer.

He is saying he knows what games do to over 150+ million people......Yet He's never met any of them.

Pretty ignorant right ?
Robotronfiend  +   1118d ago
Good read.

I always compared the difference as grinding skill or grinding gear/XP. Street Fighters (and other fighting game players) grind skill. MMORPG players (and the like) grind gear/XP.

I can't wait to try out the XCOM MP now! Well, as soon as I finish my Classic difficulty run.
shutUpAndTakeMyMoney  +   1118d ago
Console gaming ruins just about everything. I am over it.

Horror is about to die. MGS is the only real stealth game left. 2d fighter now want to squeeze out dlc characters and costumes already on the disk. Console are now becoming everything for everybody in a box( to much multi-media).
Corporation has successfully convinced gamers to pay for basic multiplayer(xbox), 100,000 shooters per week and all of them are non tactical skill based & rely more on perks. oh one pc based game on console is tactical(CS:GO), they take to long to upgrade to a new one. Hackers. Installing games on a console is a pain since I never though what console gaming was about. Constant rehashes. So much crap.

PC problem = pirates(reason for bad console ports), drivers(mostly with ati so I hear(but I have nvidia)) & hackers(even though you can change servers).

Still want a ps4 though but damn what is next? what more can go wrong? Good times ahead!
#6 (Edited 1118d ago ) | Agree(1) | Disagree(0) | Report | Reply
Somebody  +   1118d ago
The future? The future is currently being tested in the PC.

We're seeing endless F2P shooters being pumped out every week in the PC and now we're hear social and F2P integration coming out the mouths of those who are making next gen consoles. You can't separate F2P from any new PC shooters nowadays and you will certainly keep hear F2P being in the same paragraph/sentence as the next gen development announcement.

So currently (PC, e.g. Mech Warrior Online is in Beta testing now) and in the near future (next gen consoles) you all will be buying your "skills" in multiplayer games.
StockpileTom  +   1118d ago
Good competitive multiplayer needs a level playing field regardless of the time investment of a player. This was key in the SOCOM series until they changed it with SOCOM 4.(Sony/Zipper tried to turn it into a generic crappy shooter)

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