GI writes: Death is everywhere in games. Fighting games have gamers beating each other unconscious when they’re not performing Fatalities. Thousands are killed throughout FPS campaigns and even the most family-friendly plumber throws the occasional Koopa off a cliff. Something needs to slow progression and all too often, it is a person the player needs to off. Most of the time players do not feel a thing and they are not supposed to. Some games, however, make the gamer feel every single one. Let’s take a look at two of Naughty Dog’s games, the Uncharted series and the upcoming The Last of Us. These games also have players surviving against waves of attackers with computer-controlled women at their side, but the atmosphere and tone in each are radically different. The emotions that players will have when trying to survive The Last of Us will differ greatly from that of most games of this generation.