"Nintendo is no stranger to taking risks and completely changing the definition of what it means to control a video game. Sometimes these risks pay off, like the Nintendo 64's analog stick and the Wii's motion components. Other times, things don't go so well. Yes Power Glove, we're looking at you. It's with this history in mind that we enter the launch of the Wii U, and its focus set around the unique functionality of the GamePad. Part traditional controller and part tablet, Nintendo is hoping that the GamePad ushers in a new era of creativity from all developers who work on the console. When the system was announced at E3 2011, Nintendo released a short trailer showcasing the possibilities that could stem from the GamePad. In the year and a half since then, we've seen many of those initial concepts fleshed out in titles set to hit alongside the launch in just a few weeks. From what we've seen during this final stretch, many key creative houses have thought up of interesting uses for the new hardware, while others have turned a good idea bad by encumbering it with unneeded and unwanted features.", writes 1UP.