Excerpt: "Need For Speed: Most Wanted seems to have a bit of an identity crisis. While the look and name of the game is Need For Speed, the gameplay and structure is everything Burnout, mostly Paradise. While this may seem like the perfect marriage of franchises, it’s not. The feel is off and it is always conflicting with itself. It seems mostly due to a distinct lack of personality. There’s no story or characters to associate yourself with, because Criterion “doesn’t do narrative” – but it hurts the game’s namesake as a result. The intro to the game is short and introduces you to the Top 10 Most Wanted, defeat all of them to become the #1 Most Wanted driver in Fairhaven. It’s simple enough, but while driving through the city, there are AI civilian cars and cops roaming around, but it all feels lifeless as a whole.
Most Wanted’s HUD is so cluttered with popups, scrolling text, maps, and other information it’s like having your TV turned to MSNBC."