AAA not the future, says Splinter Cell: Blacklist director

Ubisoft's Patrick Redding proposes a "lower-case aaa" style of game that will drive the industry forward, points to Minecraft as a model example.

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Sinner101GR1846d ago

Sure. Keep thinking that.

Welshy1846d ago

He is partially right. Although i enjoy my uber-polished Uncharted experiences etc, for 90% of studios out there, that just isn't sustainable.

Just look at the boom of indie and mobile games while big budget titles like MOH: Warfighter are tanking.

I can definitely see where he is coming from to an extent, my wallet would appreciate this move too since i wouldn't be shelling out up to £45/$60+ on every title.

Even a tiered pricing plan would be good. £40 for your time destroying title like Battlefield and maybe £25-30 for "smaller" titles like The Darkness or yearly releases that cost less to develop from the previous years iterations.

camel_toad1846d ago

You're most likely right but I hope you're wrong. AAA games are the ones that leave a mark and the $5 are good for a little time-wasting but nothing more than a turd in a toilet - flushed from memory after you're done.

ronin4life1846d ago (Edited 1846d ago )

I think people are getting confused with terminology here...
I don't seem to recall the term "AAA" to be used that much until the start of the graphic intensive focus of the last 2 gens(mainly this last one). The focus of his statements seems to be on claiming that there will be fewer envelope pushing games in terms of graphics and high dev costs. the *quality* will be the same, but with less hassle in development. This would lead to better games overall as completed products and maybe even more creative games as well.

This interpretation I have come up with is based is based off one of his quotes posted on NintendoEverything from this instance, so I may not have all the details of his quote:

For what it's worth, I also think this has some merit as potential commentary on the "power" extent of the PS4/Xbox720

MikeMyers1846d ago

Nothing will change overnight. We will still see big budgeted games next generation. The good thing is we can have low priced games along with the $60 games we have now on the same system. What will likely occur is mid-priced games that get advertising like current AAA games. It's also likely those lower priced games will be new IP's with greater risks.

camel_toad1846d ago (Edited 1846d ago )


"It's also likely those lower priced games will be new IP's with greater risks." That makes a lot sense and also makes me think their budgets will skyrocket like console/pc games have and eventually they may become AAA $60.

Could be following the same pattern as console/pc games ironically enough.

ABizzel11845d ago

My take on it is if you feel your studio is failing to make games that compete with the best in the business or the profits you need to run the studio, then maybe you need to re-evaluate your own business and not the entire gaming industry.

Instead of trying to complete in a losing battle against the likes of Naughty Dog, Bungie, Bioware, Sony Santa Monica, Polyphony, Turn 10, Epic, etc... just make a new experience.

1. We're going to buy the games from those developers, because we are familiar with their experiences and know we can expect a high degree of polish and quality from their games. But as for many others you need to do something unique, something new, and original so you can standout of their shadows and be the next Bioshock, Dishonored, Angry Birds (ugh), Minecraft, etc... Stop using the same old formula and sit down and think of something new.

2. If that's not your thing release a heavy story driven game, with episodic content. The Walking Dead and Alan Wake have proved it'll work as long as the game is still good.

3. If that's not you cup of tea, then try developing two separate games from two development teams and selling them on a single disc. HD Collections, PSN and XBL Collections, and games like Dead Space 2 having it's PSN/XBLA version all on the disc tend to do well in sales because it gives gamers more diversity and a great value for their money.

4. Then there's the opposite of making a heavy story driven game. Instead make a gameplay driven game, whether that's co-op, competitive, or just full of action. Left 4 Dead, Counter Strike, and hack and slash are the proof that this works as well.

5. Finally if all else fails then pick up a license (Spiderman, Ironman, Superman, Movie, TV show, event, etc...) and make a good game out of it (a great game would be better). Batman Arkham series, Hulk Ultimate Destruction, and the old Spiderman games prove this works.

Re-evaluate your studio, because you might not be working to your company's strengths. IMO a combination of 1., 2., and 4. would be best for the Splinter Cell studio. Learn from Alpha Protocol, Deus Ex, Hitman, and MGS and craft a new stealth game and set it in a unique world worth exploring (leave the real world out of it).

IMO that's how you make a AAA multi-million seller. Not Splinter Cell 1, 2, 3, 4, 5, 6, 7, 8...

+ Show (2) more repliesLast reply 1845d ago
donniebaseball1846d ago

It's hard for it to be the future when it costs so much for developers to make. Most can't sustain that sort of risk. The big budget games will always exist, but there will be fewer and fewer I think.

DivineAssault 1846d ago (Edited 1846d ago )

Maybe for Ubisoft it isnt but all these new engines & nx gen games being prepped seem to be AAA to me.. Waiting on E3 to roll around is going to kill me with anticipation

Jreca1846d ago

'640K software is all the memory anybody would ever need on a computer'

Brian1rr1846d ago

It was Bill Gates who said that right?

1846d ago
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