In trying to maintain narrative continuity, have developers fallen into the trap of restricting innovation? And just how much is it the fault of the fans?
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Huzaifah from eXputer: "Devil May Cry 5, the latest iteration in the iconic DMC franchise by Capcom, still holds its own as a fantastic hack-and-slash in 2024."
A breakdown of the best Silent Hill Characters that inspired and frightened gamers.
Nice article, and I think they kind of are. Mainstream gaming has been pretty goddamned stagnant across the board for close to a decade, if you ask me. Luckily, with the indie scene taking off this past generation, a lot of the innovation and creative exploration takes place there.
No. Franchises should always be recognizable as a member of their franchise. Sure, some change is nice but it shouldn't ever change to the point of looking like a brand new game in every aspect. See DmC: Devil may Cry.
Zelda is fine from game to game since it changes but always remembers what it once was.
That said, games shouldn't just try and copy each other so much. See Medal of Honor clones and God of War clones.
Zelda games are zelda games for a fucken reason.
If you want to make a new type of game: go ahead and fucken do it. Noone is fucken stopping you.
Oh wait: rebooting games is part of the whole business in Gaming industry. Cowards who can't take risks.