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Submitted by Invert-On 995d ago | opinion piece

The Continuity Conundrum: are games too caught up in their past?

In trying to maintain narrative continuity, have developers fallen into the trap of restricting innovation? And just how much is it the fault of the fans? (Assassin's Creed 3: Liberation, Assassin's Creed III, DmC: Devil May Cry, PC, PS3, PSP, Resident Evil 6, Silent Hill 2, The Legend of Zelda: Skyward Sword, Xbox 360)

Bimkoblerutso  +   995d ago
Nice article, and I think they kind of are. Mainstream gaming has been pretty goddamned stagnant across the board for close to a decade, if you ask me. Luckily, with the indie scene taking off this past generation, a lot of the innovation and creative exploration takes place there.
Lord_Sloth  +   995d ago
No. Franchises should always be recognizable as a member of their franchise. Sure, some change is nice but it shouldn't ever change to the point of looking like a brand new game in every aspect. See DmC: Devil may Cry.

Zelda is fine from game to game since it changes but always remembers what it once was.

That said, games shouldn't just try and copy each other so much. See Medal of Honor clones and God of War clones.
#2 (Edited 995d ago ) | Agree(0) | Disagree(0) | Report | Reply
timeon11111111111  +   994d ago
Zelda games are zelda games for a fucken reason.

If you want to make a new type of game: go ahead and fucken do it. Noone is fucken stopping you.

Oh wait: rebooting games is part of the whole business in Gaming industry. Cowards who can't take risks.

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