And that video basically brings up the common sense question: Graphically the two games weren't worlds apart but budget wise both games are worlds apart. So I'm guessing the money went into licensing, engineering...and more licensing for Forza?
I've been saying for quite some time that a lot of small budget and indie games have been looking really good this gen and the whole thing about good graphics costing a lot of money is BS. The video kind of proves that, though.
"They are comparing a PC game to a Xbox 360 game, graphical comparisons are completely moot."
Not really, the comparison stands because they're saying that the games look similar, not how they look on each respective console.
It's not going to cost more to upscale/downscale the resolution, modders do this all the time in a matter of minutes.
The comparison is in the games themselves and how they were designed, that Crash Time 5 looks comparable to Forza Horizon despite the budgetary differences. This stands to reason that with their highest settings, the games are visually similar.
Yes, CT5 on 360 is downscaled, but as showcased in the video, the game looks good running on higher settings and that means that it was already designed for high-end graphics output.
The question still stands, though: why is it so expensive for one game and not the other?
http://n4g.com/news/1112429...
And that video basically brings up the common sense question: Graphically the two games weren't worlds apart but budget wise both games are worlds apart. So I'm guessing the money went into licensing, engineering...and more licensing for Forza?
I've been saying for quite some time that a lot of small budget and indie games have been looking really good this gen and the whole thing about good graphics costing a lot of money is BS. The video kind of proves that, though.
Cobra 11 (Crash Time 5 on X360) looks like complete crap compared to Horizon.....
http://www.zivilstreife.de/...
Not really, the comparison stands because they're saying that the games look similar, not how they look on each respective console.
It's not going to cost more to upscale/downscale the resolution, modders do this all the time in a matter of minutes.
The comparison is in the games themselves and how they were designed, that Crash Time 5 looks comparable to Forza Horizon despite the budgetary differences. This stands to reason that with their highest settings, the games are visually similar.
Yes, CT5 on 360 is downscaled, but as showcased in the video, the game looks good running on higher settings and that means that it was already designed for high-end graphics output.
The question still stands, though: why is it so expensive for one game and not the other?