DICE has posted an update on the official Battlefield Blog to give us a “flythrough” of one of Aftermath’s maps, Epicenter.
According to Level Artist Pontus Ryman, DICE wanted to bring the earthquake from single-player into multiplayer with the Aftermath expansion.
"The aftershocks in the level go off with a randomized timer, so no one knows when the next shock is going to hit, making it a dynamic experience. The raw sound of the thundering earthquake combines with everything from car alarms going off to dogs barking in the distance just before the shake and debris with dust falling from buildings. Coupled with the literal shaking of the player, it really creates a unique multiplayer experience."