Submitted by Blankman85 1070d ago | news

Xbox SmartGlass: Small, indie developers need not apply

SmartGlass is a cool technology, but it won't be available to the smaller publishers who've helped turn the Xbox platform into a home for innovative indie games. (Dev, Industry, Xbox 360)

Blankman85  +   1070d ago
I'm glad SmartGlass wasn't around when GTA IV launched. Can you imagine? Your actual phone "ringing", you answer it and on the other end you hear "Niko, it's your cousin! You want to go see some titties?"
On the plus side, if they implemented some basic voice and word recognition then you could tell Roman to screw off cause you're busy being riddled by police bullets.

Actually not a bad idea come to think of it
The_Infected  +   1070d ago
Wouldn't it be weird if your phone rang and you had to talk to someone in the game? Crazy!! Haha
bubblebeam  +   1069d ago
Sucks. In Australia we don't get the 'indie' games. Hopefully next gen Microsoft stop giving the US and UK everything. I'm talking about all the sales and specials and what not.

Australia always gets shafted.
Somebody  +   1069d ago
XNA was also supposed to help the development between the PC and X-Box to be smoother. Any X box games made with the XNA should be able to be ported to the PC with little hassle and vice versa. Instead we years of X-Box only XNA indie releases and then we see them struggled to get any recognition when MS put the indie market way deep inside obscure menus of the X-box where no one would think of going and made the certification process a hellish experience. This caused a lot of indie companies to turn to Android and Steam in the last couple of years.

I guess this new announcement is not that surprising since the indie game makers have served their purpose and the rest, who still believe that MS might give them another chance, are harshly shown the the exit.
nukeitall  +   1069d ago
Have people really forgotten that MS was and is the only one that really supports indie development. Who else gives you access to publish games on a console for $100?

Heck, MS even gives it away free to students.

Try that from Sony or Nintendo?

The reason why indie-games is obscure is for the same reason neither Nintendo nor Sony allows it on their platform. Keyword quality games. There aren't exactly many jewels in the pile of shit.

Personally, if I went online and all I saw was shit, then you know what I do. I turn it off and do something else. So if you want indie games to be successful, make quality games and stop feeling entitled! You aren't entitled to shit, just what you earn.

There are examples for indie game studios using XNA that graduated to be a high quality studio with publishing through MS:


All through indie games using XNA! Earn it, don't demand it!!!
Somebody  +   1069d ago
So those indie game makers graduated to be high quality studios all thanks to XNA...so why is MS slamming the door on the rest of the pack its new roadmap?

It's not about being entitled to something. It's about restricted opportunity. You are right about earning your place in the eyes of MS but how can you do that when there is no way for you to show your potential? Have a great idea how to implement a Smartglass for the RPG your indie group is developing? Let's show it to MS...oh,wait...Smartglass is not for indie developers. Too bad.

As for shit...it happens. You can't have diamonds without shit alongside them to balance out the equation. I have played numerous games that reviewers called shit and yet when I played them personally, I was hooked.

Anyway, the backlash that I can see from is that some disgruntled indie developer out there would make an Android or an iOs app that would emulate Smartglass capabilities for those devices. Then we would see MS suddenly opening the closed garden and trying to entice the indie studios to enter.
nukeitall  +   1069d ago

"so why is MS slamming the door on the rest of the pack its new roadmap?"

Like anything, money is the source of everything. If MS can't profit, they shut it down. It is up to indie-developers to show it is profitable.

Case in point, MS is the only one really catering to indie developers on console, yet they everybody complains. I don't hear any complaints about the PS3/PS Vita minis. You know why? Cause Sony doesn't cater to indie game developers and demand around $10k for a dev kit. Indie developers, the sort of people that provides little value, yet complain a lot.

If I was a business, I'm not sure I would cater to indies either unless I got something back worthwhile. It doesn't need to be profit, but it certainly can't be bad reputation for my goodwill!

The sort of thing that happens with small time developers.
DivineAssault  +   1069d ago
unless ur phone/tablet is docked & used as a real time map or inventory setup screen, i think it would be a bit distracting.. putting the controller down just to grab something else for a few seconds n putting it back down to grab the controller again doesnt seem fun.. Thats just me tho..

I have 3DS/DS & played many games with em & its annoying when your forced to use the touchscreen then go back to playing.. & the 2nd screen on there is in field of view.. I cant imagine it being separated & being better.. Even owning a vita, i wont use it as a method of control w a 2nd screen for my games.. Unless its something casual, i dont plan on using it for anything other than HUDs or inventory..

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