80°
Submitted by acronkyoung 635d ago | interview

A story with no words: Richard Perrin on creating Kairo

Indie game creator Richard Perrin talks about his choices in game design, his development as a programmer, and his inspirations for creating minimalistic puzzle game, Kairo. (Dear Esther, Dev, ICO, Kairo, Myst, PC, Proteus, PS2)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

GamesAsylum - Wordament: Snap Attack – Review

29m ago - GamesAsylum: "Released in 2012, Wordament was Microsoft’s first iOS game to feature Xbox achievem... | iPhone
40°

Assassin’s Creed Has Become Just Another Dumb Pop Song

46m ago - 2007. Ubisoft release a game that is considered by man to be the one that ushers in the next-gene... | Culture
20°

Freedom Wars New Online Update To Be Released In Early August

46m ago - The highly anticipated new Freedom Wars update will be released in early August in Japan. | PS Vita
10°

GaymerX2 Panel Report: Gearbox Software's Gaymer X Spectacular

50m ago - Marcus Estrada writes: "Gearbox is the developer best known for the Borderlands series although t... | Culture
Ad

Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post
20°

Shin Megami Tensei IV Launching In Europe This September

58m ago - Shin Megami Tensei IV will be released in Europe this September. The game will cost €19.99 | 3DS
Related content from friends