Chris Lohr: About six years ago, back when the current generation of consoles was coming out, there were more than a few games set in World War II. More were on the horizon, and it was getting old. A new setting was needed badly. In modern times, the same could be said about space marines. Halo, Gears of War, Bulletstorm, Warhamer 40,000: Space Marine...the list goes on. It’s easy to see why: an endless amount of possible stories and settings, mixed with the success of shooting games. Either way, space marines are nothing new. With this in mind, how does Aliens: Colonial Marines set itself apart?