Excerpt: "I’m not entirely sure, but I believe this Medal of Honor has a score to settle with doors, as you’ll breach over two dozen doors to which you throw a flashbang, then slow-motion kill enemies that are standing behind them. The excessive amount of door breaching is fine given there’s over a half-dozen tools to do the job, you unlock more as you use the prior tool. It’s novel, but overdone. Warfighter also eschews what modern games of really any variety ask of you to do: collect things. They simply don’t exist here and there is absolutely no reason for them to. It unfortunately makes the campaign a one-stop shop, even a higher difficulty may not be enough for a return trip.
The campaign is carefully crafted and linear as a result, but it is not without heartfelt moments, pure adrenaline, and militaristic tactics. The attention to detail in cutscenes, actions, dialogue, and terminology makes for a believable world. Danger Close has excelled at ensuring that the military gets proper respect and does nothing to insult the inherently dangerous tasks laid out before servicemen."