Halo 4 is nearly here, and while I’ve played about halfway through the game’s story — I’ve masochistically chosen to play on “Legendary” difficulty, because that’s how I’ve always played Halo for reasons I’ll explain in the review — I can say newcomer 343 Industries definitely hasn’t dropped the ball.
What’s in store if you’re planning to pick up a copy next week? Will it be “just another Halo” or something more? I spoke with Halo 4‘s creative director Josh Holmes to ask those questions and others. Here’s what he told me.