They say you should never go back. After Halo 4’s announcement at E3 2011, gamers worldwide were quickly divided. It became clearer than ever that this generation of recession would conclude by overlooking creative risk for guaranteed income. The Halo story was told and even returned for a victory lap with 2010’s Reach. What could an increasingly fatigued series offer at the tail end of a console’s lifespan? Halo 4 does not answer this question, it merely dismisses it.
[Stuart Edwards, Thunderbolt]