Gamer 2.0: "So when Will [Wright] first came up with the idea and told the team, 'We're going to create a game that simulates the universe,' what was the reaction?"
Alex Hutchinson, Lead Designer of Spore: "Well whenever you start a project everyone is pretty optimistic so it was pretty much like 'Hell yeah, let's do it!' Three years down the road of staring at the computer gets kind of tiring, but now with a release date set you can see the end result and you know you've done something to be proud of."
Despite rumors of Spore hitting other platforms, it's currently only hitting the DS and PC. Lead designer Alex Hutchinson said they are toying with a Wii version of the game and despite word that the game is already in development on the PS3 and Xbox 360, he says it is not currently in development for those platforms.
...In fact, it would be fair to call Spore an oxymoronic game. It's complex, but not deep, complicated or overwhelming. It's broad, but focused. It is what any Sims game should be, a tool more so than a game. Spore, like previous Sims games, is what you make of it. The single player "campaign," if you want to call it that, is brief; taking you from the cell stage to the galaxy in a breezy 5 hours.